I could create new GMs if you prefer.
BUG=skia:
Review URL: https://codereview.chromium.org/812163002
diff --git a/gm/blurrect.cpp b/gm/blurrect.cpp
index 768e798..49ef856 100644
--- a/gm/blurrect.cpp
+++ b/gm/blurrect.cpp
@@ -55,6 +55,31 @@
#include "SkGradientShader.h"
+/*
+ * Spits out a dummy gradient to test blur with shader on paint
+ */
+static SkShader* MakeRadial() {
+ SkPoint pts[2] = {
+ { 0, 0 },
+ { SkIntToScalar(100), SkIntToScalar(100) }
+ };
+ SkShader::TileMode tm = SkShader::kClamp_TileMode;
+ const SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, };
+ const SkScalar pos[] = { SK_Scalar1/4, SK_Scalar1*3/4 };
+ SkMatrix scale;
+ scale.setScale(0.5f, 0.5f);
+ scale.postTranslate(25.f, 25.f);
+ SkPoint center0, center1;
+ center0.set(SkScalarAve(pts[0].fX, pts[1].fX),
+ SkScalarAve(pts[0].fY, pts[1].fY));
+ center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5),
+ SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4));
+ return SkGradientShader::CreateTwoPointRadial(center1, (pts[1].fX - pts[0].fX) / 7,
+ center0, (pts[1].fX - pts[0].fX) / 2,
+ colors, pos, SK_ARRAY_COUNT(colors), tm,
+ 0, &scale);
+}
+
typedef void (*PaintProc)(SkPaint*, SkScalar width);
class BlurRectGM : public skiagm::GM {
@@ -81,7 +106,7 @@
}
virtual SkISize onISize() {
- return SkISize::Make(440, 820);
+ return SkISize::Make(860, 820);
}
virtual void onDraw(SkCanvas* canvas) {
@@ -97,6 +122,9 @@
paint.setMaskFilter(fMaskFilters[f]);
paint.setAlpha(fAlpha);
+ SkPaint paintWithRadial = paint;
+ paintWithRadial.setShader(MakeRadial())->unref();
+
static const Proc procs[] = {
fill_rect, draw_donut, draw_donut_skewed
};
@@ -105,17 +133,21 @@
canvas->scale(scales[s], scales[s]);
this->drawProcs(canvas, r, paint, false, procs, SK_ARRAY_COUNT(procs));
canvas->translate(r.width() * 4/3, 0);
+ this->drawProcs(canvas, r, paintWithRadial, false, procs, SK_ARRAY_COUNT(procs));
+ canvas->translate(r.width() * 4/3, 0);
this->drawProcs(canvas, r, paint, true, procs, SK_ARRAY_COUNT(procs));
+ canvas->translate(r.width() * 4/3, 0);
+ this->drawProcs(canvas, r, paintWithRadial, true, procs, SK_ARRAY_COUNT(procs));
canvas->restore();
canvas->translate(0, SK_ARRAY_COUNT(procs) * r.height() * 4/3 * scales[s]);
}
canvas->restore();
- canvas->translate(2 * r.width() * 4/3 * scales[s], 0);
+ canvas->translate(4 * r.width() * 4/3 * scales[s], 0);
}
}
- virtual uint32_t onGetFlags() const { return kSkipPipe_Flag; }
+ virtual uint32_t onGetFlags() const { return kSkipPipe_Flag | kSkipTiled_Flag; }
private:
void drawProcs(SkCanvas* canvas, const SkRect& r, const SkPaint& paint,