expand SkLua to handle creation of its own State
add lua sample
BUG=
R=robertphillips@google.com
Review URL: https://codereview.chromium.org/15742009
git-svn-id: http://skia.googlecode.com/svn/trunk@9247 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/include/utils/SkLua.h b/include/utils/SkLua.h
index 232ba9b..8f48bc1 100644
--- a/include/utils/SkLua.h
+++ b/include/utils/SkLua.h
@@ -10,6 +10,7 @@
#include "SkColor.h"
#include "SkScalar.h"
+#include "SkString.h"
struct lua_State;
@@ -19,7 +20,6 @@
class SkPath;
struct SkRect;
class SkRRect;
-class SkString;
#define SkScalarToLua(x) SkScalarToDouble(x)
#define SkLuaToScalar(x) SkDoubleToScalar(x)
@@ -28,11 +28,17 @@
public:
static void Load(lua_State*);
- SkLua(lua_State*);
+ SkLua(const char termCode[] = NULL); // creates a new L, will close it
+ SkLua(lua_State*); // uses L, will not close it
~SkLua();
- lua_State* getL() const { return fL; }
-
+ lua_State* get() const { return fL; }
+ lua_State* operator*() const { return fL; }
+ lua_State* operator->() const { return fL; }
+
+ bool runCode(const char code[]);
+ bool runCode(const void* code, size_t size);
+
void pushBool(bool, const char tableKey[] = NULL);
void pushString(const char[], const char tableKey[] = NULL);
void pushString(const SkString&, const char tableKey[] = NULL);
@@ -46,7 +52,9 @@
void pushCanvas(SkCanvas*, const char tableKey[] = NULL);
private:
- lua_State* fL;
+ lua_State* fL;
+ SkString fTermCode;
+ bool fWeOwnL;
};
#endif