Fix alpha computation in SkArithmeticMode.
Note: this will require new baselines for the arithmode GM.
R=reed@google.com
Review URL: https://codereview.chromium.org/15917010
git-svn-id: http://skia.googlecode.com/svn/trunk@9302 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gm/arithmode.cpp b/gm/arithmode.cpp
index f5e1091..2a97eca 100644
--- a/gm/arithmode.cpp
+++ b/gm/arithmode.cpp
@@ -29,8 +29,8 @@
SkPaint paint;
SkPoint pts[] = { {0, 0}, {SkIntToScalar(WW), SkIntToScalar(HH)} };
SkColor colors[] = {
- SK_ColorBLACK, SK_ColorGREEN, SK_ColorCYAN,
- SK_ColorRED, SK_ColorMAGENTA, SK_ColorWHITE
+ SK_ColorTRANSPARENT, SK_ColorGREEN, SK_ColorCYAN,
+ SK_ColorRED, SK_ColorMAGENTA, SK_ColorWHITE,
};
SkShader* s = SkGradientShader::CreateLinear(pts, colors, NULL, SK_ARRAY_COUNT(colors),
SkShader::kClamp_TileMode);