[skottie] Initial Fill layer effect support

Overwrite the layer content color with a color filter.

TBR=
Change-Id: I39f920225affb2641cc11ab1f0c1456d89b47cb7
Reviewed-on: https://skia-review.googlesource.com/145730
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
diff --git a/modules/sksg/src/SkSGColorFilter.cpp b/modules/sksg/src/SkSGColorFilter.cpp
new file mode 100644
index 0000000..d10b0ce
--- /dev/null
+++ b/modules/sksg/src/SkSGColorFilter.cpp
@@ -0,0 +1,54 @@
+/*
+ * Copyright 2018 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "SkSGColorFilter.h"
+
+#include "SkCanvas.h"
+#include "SkColorFilter.h"
+#include "SkSGColor.h"
+
+namespace sksg {
+
+ColorFilter::ColorFilter(sk_sp<RenderNode> child)
+    : INHERITED(std::move(child)) {}
+
+void ColorFilter::onRender(SkCanvas* canvas) const {
+    if (this->bounds().isEmpty())
+        return;
+
+    SkAutoCanvasRestore acr(canvas, false);
+
+    if (fColorFilter) {
+        SkPaint p;
+        p.setColorFilter(fColorFilter);
+        canvas->saveLayer(this->bounds(), &p);
+    }
+
+    this->INHERITED::onRender(canvas);
+}
+
+ColorModeFilter::ColorModeFilter(sk_sp<RenderNode> child, sk_sp<Color> color, SkBlendMode mode)
+    : INHERITED(std::move(child))
+    , fColor(std::move(color))
+    , fMode(mode) {
+    this->observeInval(fColor);
+}
+
+ColorModeFilter::~ColorModeFilter() {
+    this->unobserveInval(fColor);
+}
+
+SkRect ColorModeFilter::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) {
+    SkASSERT(this->hasInval());
+
+    fColor->revalidate(ic, ctm);
+    fColorFilter = SkColorFilter::MakeModeFilter(fColor->getColor(), fMode);
+
+    return this->INHERITED::onRevalidate(ic, ctm);
+}
+
+} // namespace sksg