| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "gl/GrGLInterface.h" |
| #include "gl/GrGLAssembleInterface.h" |
| #include "../ports/SkOSLibrary.h" |
| |
| #include <EGL/egl.h> |
| |
| namespace { |
| struct Libs { |
| void* fGLLib; |
| void* fEGLLib; |
| }; |
| } |
| |
| static GrGLFuncPtr angle_get_gl_proc(void* ctx, const char name[]) { |
| const Libs* libs = reinterpret_cast<const Libs*>(ctx); |
| GrGLFuncPtr proc = (GrGLFuncPtr) GetProcedureAddress(libs->fGLLib, name); |
| if (proc) { |
| return proc; |
| } |
| proc = (GrGLFuncPtr) GetProcedureAddress(libs->fEGLLib, name); |
| if (proc) { |
| return proc; |
| } |
| return eglGetProcAddress(name); |
| } |
| |
| const GrGLInterface* GrGLCreateANGLEInterface() { |
| static Libs gLibs = { nullptr, nullptr }; |
| |
| if (nullptr == gLibs.fGLLib) { |
| // We load the ANGLE library and never let it go |
| #if defined _WIN32 |
| gLibs.fGLLib = DynamicLoadLibrary("libGLESv2.dll"); |
| gLibs.fEGLLib = DynamicLoadLibrary("libEGL.dll"); |
| #elif defined SK_BUILD_FOR_MAC |
| gLibs.fGLLib = DynamicLoadLibrary("libGLESv2.dylib"); |
| gLibs.fEGLLib = DynamicLoadLibrary("libEGL.dylib"); |
| #else |
| gLibs.fGLLib = DynamicLoadLibrary("libGLESv2.so"); |
| gLibs.fEGLLib = DynamicLoadLibrary("libEGL.so"); |
| #endif |
| } |
| |
| if (nullptr == gLibs.fGLLib || nullptr == gLibs.fEGLLib) { |
| // We can't setup the interface correctly w/o the so |
| return nullptr; |
| } |
| |
| return GrGLAssembleGLESInterface(&gLibs, angle_get_gl_proc); |
| } |