Begin weaning GrClipMaskManager off of GrDrawTarget (take 2)

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1754563003

Committed: https://skia.googlesource.com/skia/+/86c60758e9e4f9e203d7462cb22b2a245a0f51bd

Review URL: https://codereview.chromium.org/1754563003
diff --git a/gm/texturedomaineffect.cpp b/gm/texturedomaineffect.cpp
index 53316f7..72e40fe 100644
--- a/gm/texturedomaineffect.cpp
+++ b/gm/texturedomaineffect.cpp
@@ -12,7 +12,7 @@
 
 #if SK_SUPPORT_GPU
 
-#include "GrDrawContext.h"
+#include "GrDrawContextPriv.h"
 #include "GrContext.h"
 #include "SkBitmap.h"
 #include "SkGr.h"
@@ -135,7 +135,7 @@
                     SkAutoTUnref<GrDrawBatch> batch(
                             GrRectBatchFactory::CreateNonAAFill(GrColor_WHITE, viewMatrix,
                                                                 renderRect, nullptr, nullptr));
-                    drawContext->internal_drawBatch(pipelineBuilder, batch);
+                    drawContext->drawContextPriv().testingOnly_drawBatch(pipelineBuilder, batch);
                     x += renderRect.width() + kTestPad;
                 }
                 y += renderRect.height() + kTestPad;