| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrTessellator_DEFINED |
| #define GrTessellator_DEFINED |
| |
| #include "SkPath.h" |
| #include "GrResourceProvider.h" |
| |
| /** |
| * Provides utility functions for converting paths to a collection of triangles. |
| */ |
| |
| #define TESSELLATOR_WIREFRAME 0 |
| |
| namespace GrTessellator { |
| |
| struct WindingVertex { |
| SkPoint fPos; |
| int fWinding; |
| }; |
| |
| // Triangulates a path to an array of vertices. Each triangle is represented as a set of three |
| // WindingVertex entries, each of which contains the position and winding count (which is the same |
| // for all three vertices of a triangle). The 'verts' out parameter is set to point to the resultant |
| // vertex array. CALLER IS RESPONSIBLE for deleting this buffer to avoid a memory leak! |
| int PathToVertices(const SkPath& path, SkScalar tolerance, const SkRect& clipBounds, |
| WindingVertex** verts); |
| |
| int PathToTriangles(const SkPath& path, SkScalar tolerance, const SkRect& clipBounds, |
| GrResourceProvider* resourceProvider, |
| SkAutoTUnref<GrVertexBuffer>& vertexBuffer, bool canMapVB, bool* isLinear); |
| |
| } |
| |
| #endif |