| /* |
| Copyright 2011 Google Inc. |
| |
| Licensed under the Apache License, Version 2.0 (the "License"); |
| you may not use this file except in compliance with the License. |
| You may obtain a copy of the License at |
| |
| http://www.apache.org/licenses/LICENSE-2.0 |
| |
| Unless required by applicable law or agreed to in writing, software |
| distributed under the License is distributed on an "AS IS" BASIS, |
| WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| See the License for the specific language governing permissions and |
| limitations under the License. |
| */ |
| |
| #ifndef GrGpu_DEFINED |
| #define GrGpu_DEFINED |
| |
| #include "GrDrawTarget.h" |
| #include "GrPathRenderer.h" |
| #include "GrRect.h" |
| #include "GrRefCnt.h" |
| #include "GrTexture.h" |
| |
| class GrContext; |
| class GrIndexBufferAllocPool; |
| class GrResource; |
| class GrVertexBufferAllocPool; |
| |
| class GrGpu : public GrDrawTarget { |
| |
| public: |
| /** |
| * Possible 3D APIs that may be used by Ganesh. |
| */ |
| enum Engine { |
| kOpenGL_Shaders_Engine, |
| kOpenGL_Fixed_Engine, |
| kDirect3D9_Engine |
| }; |
| |
| /** |
| * Platform specific 3D context. |
| * For |
| * kOpenGL_Shaders_Engine use NULL |
| * kOpenGL_Fixed_Engine use NULL |
| * kDirect3D9_Engine use an IDirect3DDevice9* |
| */ |
| typedef void* Platform3DContext; |
| |
| /** |
| * Create an instance of GrGpu that matches the specified Engine backend. |
| * If the requested engine is not supported (at compile-time or run-time) |
| * this returns NULL. |
| */ |
| static GrGpu* Create(Engine, Platform3DContext context3D); |
| |
| /** |
| * Used to control the level of antialiasing available for a rendertarget. |
| * Anti-alias quality levels depend on the underlying API/GPU capabilities. |
| */ |
| enum AALevels { |
| kNone_AALevel, //<! No antialiasing available. |
| kLow_AALevel, //<! Low quality antialiased rendering. Actual |
| // interpretation is platform-dependent. |
| kMed_AALevel, //<! Medium quality antialiased rendering. Actual |
| // interpretation is platform-dependent. |
| kHigh_AALevel, //<! High quality antialiased rendering. Actual |
| // interpretation is platform-dependent. |
| }; |
| |
| |
| /** |
| * Optional bitfield flags that can be passed to createTexture. |
| */ |
| enum TextureFlags { |
| kRenderTarget_TextureFlag = 0x1, //<! Creates a texture that can be |
| // rendered to by calling |
| // GrGpu::setRenderTarget() with |
| // GrTexture::asRenderTarget(). |
| kNoStencil_TextureFlag = 0x2, //<! If the texture is used as a |
| // rendertarget but a stencil |
| // buffer is not required. Stencil |
| // may be required for clipping and |
| // path rendering. |
| kDynamicUpdate_TextureFlag = 0x4 //!< Hint that the CPU may modify |
| // this texture after creation |
| }; |
| |
| enum { |
| /** |
| * For Index8 pixel config, the colortable must be 256 entries |
| */ |
| kColorTableSize = 256 * sizeof(GrColor) |
| }; |
| /** |
| * Describes a texture to be created. |
| */ |
| struct TextureDesc { |
| uint32_t fFlags; //!< bitfield of TextureFlags |
| GrGpu::AALevels fAALevel;//!< The level of antialiasing available |
| // for a rendertarget texture. Only |
| // flags contains |
| // kRenderTarget_TextureFlag. |
| uint32_t fWidth; //!< Width of the texture |
| uint32_t fHeight; //!< Height of the texture |
| GrPixelConfig fFormat; //!< Format of source data of the |
| // texture. Not guaraunteed to be the |
| // same as internal format used by |
| // 3D API. |
| }; |
| |
| /** |
| * Gpu usage statistics. |
| */ |
| struct Stats { |
| uint32_t fVertexCnt; //<! Number of vertices drawn |
| uint32_t fIndexCnt; //<! Number of indices drawn |
| uint32_t fDrawCnt; //<! Number of draws |
| |
| uint32_t fProgChngCnt;//<! Number of program changes (N/A for fixed) |
| |
| /* |
| * Number of times the texture is set in 3D API |
| */ |
| uint32_t fTextureChngCnt; |
| /* |
| * Number of times the render target is set in 3D API |
| */ |
| uint32_t fRenderTargetChngCnt; |
| /* |
| * Number of textures created (includes textures that are rendertargets). |
| */ |
| uint32_t fTextureCreateCnt; |
| /* |
| * Number of rendertargets created. |
| */ |
| uint32_t fRenderTargetCreateCnt; |
| }; |
| |
| //////////////////////////////////////////////////////////////////////////// |
| |
| GrGpu(); |
| virtual ~GrGpu(); |
| |
| // The GrContext sets itself as the owner of this Gpu object |
| void setContext(GrContext* context) { |
| GrAssert(NULL == fContext); |
| fContext = context; |
| } |
| GrContext* getContext() { return fContext; } |
| const GrContext* getContext() const { return fContext; } |
| |
| /** |
| * The GrGpu object normally assumes that no outsider is setting state |
| * within the underlying 3D API's context/device/whatever. This call informs |
| * the GrGpu that the state was modified and it shouldn't make assumptions |
| * about the state. |
| */ |
| void markContextDirty() { fContextIsDirty = true; } |
| |
| void unimpl(const char[]); |
| |
| /** |
| * Creates a texture object. If desc width or height is not a power of |
| * two but underlying API requires a power of two texture then srcData |
| * will be embedded in a power of two texture. The extra width and height |
| * is filled as though srcData were rendered clamped into the texture. |
| * |
| * If kRenderTarget_TextureFlag is specified the GrRenderTarget is |
| * accessible via GrTexture::asRenderTarget(). The texture will hold a ref |
| * on the render target until its releaseRenderTarget() is called or it is |
| * destroyed. |
| * |
| * @param desc describes the texture to be created. |
| * @param srcData texel data to load texture. Begins with full-size |
| * palette data for paletted textures. Contains width* |
| * height texels. If NULL texture data is uninitialized. |
| * |
| * @return The texture object if successful, otherwise NULL. |
| */ |
| GrTexture* createTexture(const TextureDesc& desc, |
| const void* srcData, size_t rowBytes); |
| /** |
| * Wraps an externally-created rendertarget in a GrRenderTarget. |
| * @param platformRenderTarget handle to the the render target in the |
| * underlying 3D API. Interpretation depends on |
| * GrGpu subclass in use. |
| * @param stencilBits number of stencil bits the target has |
| * @param isMultisampled specify whether the RT is multisampled |
| * @param width width of the render target |
| * @param height height of the render target |
| */ |
| GrRenderTarget* createPlatformRenderTarget(intptr_t platformRenderTarget, |
| int stencilBits, |
| bool isMultisampled, |
| int width, int height); |
| |
| GrResource* createPlatformSurface(const GrPlatformSurfaceDesc& desc); |
| |
| /** |
| * Reads the current target object (e.g. FBO or IDirect3DSurface9*) and |
| * viewport state from the underlying 3D API and wraps it in a |
| * GrRenderTarget. The GrRenderTarget will not attempt to delete/destroy the |
| * underlying object in its destructor and it is up to caller to guarantee |
| * that it remains valid while the GrRenderTarget is used. |
| * |
| * @return the newly created GrRenderTarget |
| */ |
| GrRenderTarget* createRenderTargetFrom3DApiState(); |
| |
| /** |
| * Creates a vertex buffer. |
| * |
| * @param size size in bytes of the vertex buffer |
| * @param dynamic hints whether the data will be frequently changed |
| * by either GrVertexBuffer::lock or |
| * GrVertexBuffer::updateData. |
| * |
| * @return The vertex buffer if successful, otherwise NULL. |
| */ |
| GrVertexBuffer* createVertexBuffer(uint32_t size, bool dynamic); |
| |
| /** |
| * Creates an index buffer. |
| * |
| * @param size size in bytes of the index buffer |
| * @param dynamic hints whether the data will be frequently changed |
| * by either GrIndexBuffer::lock or |
| * GrIndexBuffer::updateData. |
| * |
| * @return The index buffer if successful, otherwise NULL. |
| */ |
| GrIndexBuffer* createIndexBuffer(uint32_t size, bool dynamic); |
| |
| /** |
| * Clear the entire render target, ignoring any clips/scissors. |
| * |
| * This is issued to the GPU driver immediately. |
| */ |
| void clear(GrColor color); |
| |
| /** |
| * Are 8 bit paletted textures supported. |
| * |
| * @return true if 8bit palette textures are supported, false otherwise |
| */ |
| bool supports8BitPalette() const { return f8bitPaletteSupport; } |
| |
| /** |
| * returns true if two sided stenciling is supported. If false then only |
| * the front face values of the GrStencilSettings |
| * @return true if only a single stencil pass is needed. |
| */ |
| bool supportsTwoSidedStencil() const |
| { return fTwoSidedStencilSupport; } |
| |
| /** |
| * returns true if stencil wrap is supported. If false then |
| * kIncWrap_StencilOp and kDecWrap_StencilOp are treated as |
| * kIncClamp_StencilOp and kDecClamp_StencilOp, respectively. |
| * @return true if stencil wrap ops are supported. |
| */ |
| bool supportsStencilWrapOps() const |
| { return fStencilWrapOpsSupport; } |
| |
| /** |
| * Checks whether locking vertex and index buffers is supported. |
| * |
| * @return true if locking is supported. |
| */ |
| bool supportsBufferLocking() const { return fBufferLockSupport; } |
| |
| /** |
| * Gets the minimum width of a render target. If a texture/rt is created |
| * with a width less than this size the GrGpu object will clamp it to this |
| * value. |
| */ |
| int minRenderTargetWidth() const { return fMinRenderTargetWidth; } |
| |
| /** |
| * Gets the minimum width of a render target. If a texture/rt is created |
| * with a height less than this size the GrGpu object will clamp it to this |
| * value. |
| */ |
| int minRenderTargetHeight() const { return fMinRenderTargetHeight; } |
| |
| /** |
| * Returns true if NPOT textures can be created |
| * |
| * @return true if NPOT textures can be created |
| */ |
| bool npotTextureSupport() const { return fNPOTTextureSupport; } |
| |
| /** |
| * Returns true if NPOT textures can be repeat/mirror tiled. |
| * |
| * @return true if NPOT textures can be tiled |
| */ |
| bool npotTextureTileSupport() const { return fNPOTTextureTileSupport; } |
| |
| /** |
| * Returns true if a NPOT texture can be a rendertarget |
| * |
| * @return the true if NPOT texture/rendertarget can be created. |
| */ |
| bool npotRenderTargetSupport() const { return fNPOTRenderTargetSupport; } |
| |
| int maxTextureDimension() const { return fMaxTextureDimension; } |
| |
| // GrDrawTarget overrides |
| virtual void drawIndexed(GrPrimitiveType type, |
| int startVertex, |
| int startIndex, |
| int vertexCount, |
| int indexCount); |
| |
| virtual void drawNonIndexed(GrPrimitiveType type, |
| int startVertex, |
| int vertexCount); |
| |
| /** |
| * Installs a path renderer that will be used to draw paths that are |
| * part of the clip. |
| */ |
| void setClipPathRenderer(GrPathRenderer* pathRenderer) { |
| GrSafeAssign(fClientPathRenderer, pathRenderer); |
| } |
| |
| /** |
| * Returns an index buffer that can be used to render quads. |
| * Six indices per quad: 0, 1, 2, 0, 2, 3, etc. |
| * The max number of quads can be queried using GrIndexBuffer::maxQuads(). |
| * Draw with kTriangles_PrimitiveType |
| * @ return the quad index buffer |
| */ |
| const GrIndexBuffer* getQuadIndexBuffer() const; |
| |
| /** |
| * Returns a vertex buffer with four position-only vertices [(0,0), (1,0), |
| * (1,1), (0,1)]. |
| * @ return unit square vertex buffer |
| */ |
| const GrVertexBuffer* getUnitSquareVertexBuffer() const; |
| |
| /** |
| * Ensures that the current render target is actually set in the |
| * underlying 3D API. Used when client wants to use 3D API to directly |
| * render to the RT. |
| */ |
| void forceRenderTargetFlush(); |
| |
| /** |
| * Reads a rectangle of pixels from a render target. |
| * @param renderTarget the render target to read from. NULL means the |
| * current render target. |
| * @param left left edge of the rectangle to read (inclusive) |
| * @param top top edge of the rectangle to read (inclusive) |
| * @param width width of rectangle to read in pixels. |
| * @param height height of rectangle to read in pixels. |
| * @param config the pixel config of the destination buffer |
| * @param buffer memory to read the rectangle into. |
| * |
| * @return true if the read succeeded, false if not. The read can fail |
| * because of a unsupported pixel config or because no render |
| * target is currently set. |
| */ |
| bool readPixels(GrRenderTarget* renderTarget, |
| int left, int top, int width, int height, |
| GrPixelConfig config, void* buffer); |
| |
| const Stats& getStats() const; |
| void resetStats(); |
| void printStats() const; |
| |
| /** |
| * Called to tell Gpu object that all GrResources have been lost and should |
| * be abandoned. |
| */ |
| void abandonResources(); |
| |
| /** |
| * Called to tell Gpu object to release all GrResources. |
| */ |
| void releaseResources(); |
| |
| /** |
| * Add resource to list of resources. Should only be called by GrResource. |
| * @param resource the resource to add. |
| */ |
| void insertResource(GrResource* resource); |
| |
| /** |
| * Remove resource from list of resources. Should only be called by |
| * GrResource. |
| * @param resource the resource to remove. |
| */ |
| void removeResource(GrResource* resource); |
| |
| protected: |
| enum PrivateStateBits { |
| kFirstBit = (kLastPublicStateBit << 1), |
| |
| kModifyStencilClip_StateBit = kFirstBit, // allows draws to modify |
| // stencil bits used for |
| // clipping. |
| }; |
| |
| /** |
| * Extensions to GrDrawTarget::StateBits to implement stencil clipping |
| */ |
| struct ClipState { |
| bool fClipInStencil; |
| bool fClipIsDirty; |
| } fClipState; |
| |
| // GrDrawTarget override |
| virtual void clipWillBeSet(const GrClip& newClip); |
| |
| // prepares clip flushes gpu state before a draw |
| bool setupClipAndFlushState(GrPrimitiveType type); |
| |
| // Functions used to map clip-respecting stencil tests into normal |
| // stencil funcs supported by GPUs. |
| static GrStencilFunc ConvertStencilFunc(bool stencilInClip, |
| GrStencilFunc func); |
| static void ConvertStencilFuncAndMask(GrStencilFunc func, |
| bool clipInStencil, |
| unsigned int clipBit, |
| unsigned int userBits, |
| unsigned int* ref, |
| unsigned int* mask); |
| |
| // stencil settings to clip drawing when stencil clipping is in effect |
| // and the client isn't using the stencil test. |
| static const GrStencilSettings gClipStencilSettings; |
| |
| // defaults to false, subclass can set true to support palleted textures |
| bool f8bitPaletteSupport; |
| |
| // set by subclass |
| bool fNPOTTextureSupport; |
| bool fNPOTTextureTileSupport; |
| bool fNPOTRenderTargetSupport; |
| bool fTwoSidedStencilSupport; |
| bool fStencilWrapOpsSupport; |
| |
| // set by subclass to true if index and vertex buffers can be locked, false |
| // otherwise. |
| bool fBufferLockSupport; |
| |
| // set by subclass |
| int fMinRenderTargetWidth; |
| int fMinRenderTargetHeight; |
| int fMaxTextureDimension; |
| |
| Stats fStats; |
| |
| const GrVertexBuffer* fCurrPoolVertexBuffer; |
| int fCurrPoolStartVertex; |
| |
| const GrIndexBuffer* fCurrPoolIndexBuffer; |
| int fCurrPoolStartIndex; |
| |
| // GrDrawTarget overrides |
| virtual bool onAcquireGeometry(GrVertexLayout vertexLayout, |
| void** vertices, |
| void** indices); |
| virtual void onReleaseGeometry(); |
| |
| virtual void onSetVertexSourceToArray(const void* vertexArray, |
| int vertexCount); |
| |
| virtual void onSetIndexSourceToArray(const void* indexArray, |
| int indexCount); |
| // Helpers for setting up geometry state |
| void finalizeReservedVertices(); |
| void finalizeReservedIndices(); |
| |
| // overridden by API-specific derived class to handle re-emitting 3D API |
| // preample and dirtying state cache. |
| virtual void resetContext() = 0; |
| |
| // overridden by API-specific derived class to create objects. |
| virtual GrTexture* onCreateTexture(const TextureDesc& desc, |
| const void* srcData, |
| size_t rowBytes) = 0; |
| virtual GrResource* onCreatePlatformSurface(const GrPlatformSurfaceDesc& desc) = 0; |
| virtual GrRenderTarget* onCreatePlatformRenderTarget( |
| intptr_t platformRenderTarget, |
| int stencilBits, |
| bool isMultisampled, |
| int width, int height) = 0; |
| virtual GrRenderTarget* onCreateRenderTargetFrom3DApiState() = 0; |
| virtual GrVertexBuffer* onCreateVertexBuffer(uint32_t size, |
| bool dynamic) = 0; |
| virtual GrIndexBuffer* onCreateIndexBuffer(uint32_t size, |
| bool dynamic) = 0; |
| |
| // overridden by API-specific derivated class to perform the clear. |
| virtual void onClear(GrColor color) = 0; |
| |
| // overridden by API-specific derived class to perform the draw call. |
| virtual void onDrawIndexed(GrPrimitiveType type, |
| uint32_t startVertex, |
| uint32_t startIndex, |
| uint32_t vertexCount, |
| uint32_t indexCount) = 0; |
| |
| virtual void onDrawNonIndexed(GrPrimitiveType type, |
| uint32_t vertexCount, |
| uint32_t numVertices) = 0; |
| |
| // overridden by API-specific derived class to perform flush |
| virtual void onForceRenderTargetFlush() = 0; |
| |
| // overridden by API-specific derived class to perform the read pixels. |
| virtual bool onReadPixels(GrRenderTarget* target, |
| int left, int top, int width, int height, |
| GrPixelConfig, void* buffer) = 0; |
| |
| // called to program the vertex data, indexCount will be 0 if drawing non- |
| // indexed geometry. The subclass may adjust the startVertex and/or |
| // startIndex since it may have already accounted for these in the setup. |
| virtual void setupGeometry(int* startVertex, |
| int* startIndex, |
| int vertexCount, |
| int indexCount) = 0; |
| |
| |
| // The GrGpu typically records the clients requested state and then flushes |
| // deltas from previous state at draw time. This function does the |
| // API-specific flush of the state |
| // returns false if current state is unsupported. |
| virtual bool flushGraphicsState(GrPrimitiveType type) = 0; |
| |
| // Sets the scissor rect, or disables if rect is NULL. |
| virtual void flushScissor(const GrIRect* rect) = 0; |
| |
| // GrGpu subclass removes the clip from the stencil buffer |
| virtual void clearStencilClip(const GrIRect& rect) = 0; |
| |
| private: |
| GrContext* fContext; // not reffed (context refs gpu) |
| |
| GrVertexBufferAllocPool* fVertexPool; |
| |
| GrIndexBufferAllocPool* fIndexPool; |
| |
| mutable GrIndexBuffer* fQuadIndexBuffer; // mutable so it can be |
| // created on-demand |
| |
| mutable GrVertexBuffer* fUnitSquareVertexBuffer; // mutable so it can be |
| // created on-demand |
| |
| GrDefaultPathRenderer* fDefaultPathRenderer; |
| GrPathRenderer* fClientPathRenderer; |
| |
| bool fContextIsDirty; |
| |
| // when in an internal draw these indicate whether the pools are in use |
| // by one of the outer draws. If false then it is safe to reset the |
| // pool. |
| bool fVertexPoolInUse; |
| bool fIndexPoolInUse; |
| |
| GrResource* fResourceHead; |
| |
| // readies the pools to provide vertex/index data. |
| void prepareVertexPool(); |
| void prepareIndexPool(); |
| |
| // determines the path renderer used to draw a clip path element. |
| GrPathRenderer* getClipPathRenderer(GrPathIter* path, |
| GrPathFill fill); |
| |
| void handleDirtyContext() { |
| if (fContextIsDirty) { |
| this->resetContext(); |
| fContextIsDirty = false; |
| } |
| } |
| |
| // used to save and restore state when the GrGpu needs |
| // to make its geometry pools available internally |
| class AutoInternalDrawGeomRestore { |
| public: |
| AutoInternalDrawGeomRestore(GrGpu* gpu) : fAgsr(gpu) { |
| fGpu = gpu; |
| |
| fVertexPoolWasInUse = gpu->fVertexPoolInUse; |
| fIndexPoolWasInUse = gpu->fIndexPoolInUse; |
| |
| gpu->fVertexPoolInUse = fVertexPoolWasInUse || |
| (kBuffer_GeometrySrcType != |
| gpu->fGeometrySrc.fVertexSrc); |
| gpu->fIndexPoolInUse = fIndexPoolWasInUse || |
| (kBuffer_GeometrySrcType != |
| gpu->fGeometrySrc.fIndexSrc);; |
| |
| fSavedPoolVertexBuffer = gpu->fCurrPoolVertexBuffer; |
| fSavedPoolStartVertex = gpu->fCurrPoolStartVertex; |
| fSavedPoolIndexBuffer = gpu->fCurrPoolIndexBuffer; |
| fSavedPoolStartIndex = gpu->fCurrPoolStartIndex; |
| |
| fSavedReservedGeometry = gpu->fReservedGeometry; |
| gpu->fReservedGeometry.fLocked = false; |
| } |
| ~AutoInternalDrawGeomRestore() { |
| fGpu->fCurrPoolVertexBuffer = fSavedPoolVertexBuffer; |
| fGpu->fCurrPoolStartVertex = fSavedPoolStartVertex; |
| fGpu->fCurrPoolIndexBuffer = fSavedPoolIndexBuffer; |
| fGpu->fCurrPoolStartIndex = fSavedPoolStartIndex; |
| fGpu->fVertexPoolInUse = fVertexPoolWasInUse; |
| fGpu->fIndexPoolInUse = fIndexPoolWasInUse; |
| fGpu->fReservedGeometry = fSavedReservedGeometry; |
| } |
| private: |
| AutoGeometrySrcRestore fAgsr; |
| GrGpu* fGpu; |
| const GrVertexBuffer* fSavedPoolVertexBuffer; |
| int fSavedPoolStartVertex; |
| const GrIndexBuffer* fSavedPoolIndexBuffer; |
| int fSavedPoolStartIndex; |
| bool fVertexPoolWasInUse; |
| bool fIndexPoolWasInUse; |
| ReservedGeometry fSavedReservedGeometry; |
| }; |
| |
| typedef GrDrawTarget INHERITED; |
| }; |
| |
| #endif |