| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "SkBitmap.h" |
| #include "SkBitmapCache.h" |
| #include "SkColorSpace_Base.h" |
| #include "SkImage_Base.h" |
| #include "SkImageCacherator.h" |
| #include "SkMallocPixelRef.h" |
| #include "SkNextID.h" |
| #include "SkPixelRef.h" |
| #include "SkResourceCache.h" |
| |
| #if SK_SUPPORT_GPU |
| #include "GrContext.h" |
| #include "GrContextPriv.h" |
| #include "GrGpuResourcePriv.h" |
| #include "GrImageTextureMaker.h" |
| #include "GrResourceKey.h" |
| #include "GrResourceProvider.h" |
| #include "GrSamplerParams.h" |
| #include "GrYUVProvider.h" |
| #include "SkGr.h" |
| #endif |
| |
| // Until we actually have codecs/etc. that can contain/support a GPU texture format |
| // skip this step, since for some generators, returning their encoded data as a SkData |
| // can be somewhat expensive, and this call doesn't indicate to the generator that we're |
| // only interested in GPU datas... |
| // see skbug.com/ 4971, 5128, ... |
| //#define SK_SUPPORT_COMPRESSED_TEXTURES_IN_CACHERATOR |
| |
| // Helper for exclusive access to a shared generator. |
| class SkImageCacherator::ScopedGenerator { |
| public: |
| ScopedGenerator(const sk_sp<SharedGenerator>& gen) |
| : fSharedGenerator(gen) |
| , fAutoAquire(gen->fMutex) {} |
| |
| SkImageGenerator* operator->() const { |
| fSharedGenerator->fMutex.assertHeld(); |
| return fSharedGenerator->fGenerator.get(); |
| } |
| |
| operator SkImageGenerator*() const { |
| fSharedGenerator->fMutex.assertHeld(); |
| return fSharedGenerator->fGenerator.get(); |
| } |
| |
| private: |
| const sk_sp<SharedGenerator>& fSharedGenerator; |
| SkAutoExclusive fAutoAquire; |
| }; |
| |
| SkImageCacherator::Validator::Validator(sk_sp<SharedGenerator> gen, const SkIRect* subset) |
| : fSharedGenerator(std::move(gen)) { |
| |
| if (!fSharedGenerator) { |
| return; |
| } |
| |
| // The following generator accessors are safe without acquiring the mutex (const getters). |
| // TODO: refactor to use a ScopedGenerator instead, for clarity. |
| const SkImageInfo& info = fSharedGenerator->fGenerator->getInfo(); |
| if (info.isEmpty()) { |
| fSharedGenerator.reset(); |
| return; |
| } |
| |
| fUniqueID = fSharedGenerator->fGenerator->uniqueID(); |
| const SkIRect bounds = SkIRect::MakeWH(info.width(), info.height()); |
| if (subset) { |
| if (!bounds.contains(*subset)) { |
| fSharedGenerator.reset(); |
| return; |
| } |
| if (*subset != bounds) { |
| // we need a different uniqueID since we really are a subset of the raw generator |
| fUniqueID = SkNextID::ImageID(); |
| } |
| } else { |
| subset = &bounds; |
| } |
| |
| fInfo = info.makeWH(subset->width(), subset->height()); |
| fOrigin = SkIPoint::Make(subset->x(), subset->y()); |
| |
| // If the encoded data is in a strange color space (it's not an XYZ matrix space), we won't be |
| // able to preserve the gamut of the encoded data when we decode it. Instead, we'll have to |
| // decode to a known color space (linear sRGB is a good choice). But we need to adjust the |
| // stored color space, because drawing code will ask the SkImage for its color space, which |
| // will in turn ask the cacherator. If we return the A2B color space, then we will be unable to |
| // construct a source-to-dest gamut transformation matrix. |
| if (fInfo.colorSpace() && |
| SkColorSpace_Base::Type::kXYZ != as_CSB(fInfo.colorSpace())->type()) { |
| fInfo = fInfo.makeColorSpace(SkColorSpace::MakeSRGBLinear()); |
| } |
| } |
| |
| SkImageCacherator* SkImageCacherator::NewFromGenerator(std::unique_ptr<SkImageGenerator> gen, |
| const SkIRect* subset) { |
| Validator validator(SharedGenerator::Make(std::move(gen)), subset); |
| |
| return validator ? new SkImageCacherator(&validator) : nullptr; |
| } |
| |
| SkImageCacherator::SkImageCacherator(Validator* validator) |
| : fSharedGenerator(std::move(validator->fSharedGenerator)) // we take ownership |
| , fInfo(validator->fInfo) |
| , fOrigin(validator->fOrigin) |
| { |
| fUniqueIDs[kLegacy_CachedFormat] = validator->fUniqueID; |
| for (int i = 1; i < kNumCachedFormats; ++i) { |
| // We lazily allocate IDs for non-default caching cases |
| fUniqueIDs[i] = kNeedNewImageUniqueID; |
| } |
| SkASSERT(fSharedGenerator); |
| } |
| |
| SkImageCacherator::~SkImageCacherator() {} |
| |
| SkData* SkImageCacherator::refEncoded(GrContext* ctx) { |
| ScopedGenerator generator(fSharedGenerator); |
| return generator->refEncodedData(ctx); |
| } |
| |
| static bool check_output_bitmap(const SkBitmap& bitmap, uint32_t expectedID) { |
| SkASSERT(bitmap.getGenerationID() == expectedID); |
| SkASSERT(bitmap.isImmutable()); |
| SkASSERT(bitmap.getPixels()); |
| return true; |
| } |
| |
| // Note, this returns a new, mutable, bitmap, with a new genID. |
| // If you want the immutable bitmap with the same ID as our cacherator, call tryLockAsBitmap() |
| // |
| bool SkImageCacherator::generateBitmap(SkBitmap* bitmap, const SkImageInfo& decodeInfo) { |
| SkBitmap::Allocator* allocator = SkResourceCache::GetAllocator(); |
| |
| ScopedGenerator generator(fSharedGenerator); |
| const SkImageInfo& genInfo = generator->getInfo(); |
| if (decodeInfo.dimensions() == genInfo.dimensions()) { |
| SkASSERT(fOrigin.x() == 0 && fOrigin.y() == 0); |
| // fast-case, no copy needed |
| return generator->tryGenerateBitmap(bitmap, decodeInfo, allocator); |
| } else { |
| // need to handle subsetting, so we first generate the full size version, and then |
| // "read" from it to get our subset. See https://bug.skia.org/4213 |
| |
| SkBitmap full; |
| if (!generator->tryGenerateBitmap(&full, |
| decodeInfo.makeWH(genInfo.width(), genInfo.height()), |
| allocator)) { |
| return false; |
| } |
| if (!bitmap->tryAllocPixels(decodeInfo, nullptr, full.getColorTable())) { |
| return false; |
| } |
| return full.readPixels(bitmap->info(), bitmap->getPixels(), bitmap->rowBytes(), |
| fOrigin.x(), fOrigin.y()); |
| } |
| } |
| |
| bool SkImageCacherator::directGeneratePixels(const SkImageInfo& info, void* pixels, size_t rb, |
| int srcX, int srcY) { |
| ScopedGenerator generator(fSharedGenerator); |
| const SkImageInfo& genInfo = generator->getInfo(); |
| // Currently generators do not natively handle subsets, so check that first. |
| if (srcX || srcY || genInfo.width() != info.width() || genInfo.height() != info.height()) { |
| return false; |
| } |
| return generator->getPixels(info, pixels, rb); |
| } |
| |
| ////////////////////////////////////////////////////////////////////////////////////////////////// |
| |
| bool SkImageCacherator::lockAsBitmapOnlyIfAlreadyCached(SkBitmap* bitmap, CachedFormat format) { |
| return kNeedNewImageUniqueID != fUniqueIDs[format] && |
| SkBitmapCache::Find(fUniqueIDs[format], bitmap) && |
| check_output_bitmap(*bitmap, fUniqueIDs[format]); |
| } |
| |
| bool SkImageCacherator::tryLockAsBitmap(SkBitmap* bitmap, const SkImage* client, |
| SkImage::CachingHint chint, CachedFormat format, |
| const SkImageInfo& info) { |
| if (this->lockAsBitmapOnlyIfAlreadyCached(bitmap, format)) { |
| return true; |
| } |
| if (!this->generateBitmap(bitmap, info)) { |
| return false; |
| } |
| |
| if (kNeedNewImageUniqueID == fUniqueIDs[format]) { |
| fUniqueIDs[format] = SkNextID::ImageID(); |
| } |
| bitmap->pixelRef()->setImmutableWithID(fUniqueIDs[format]); |
| if (SkImage::kAllow_CachingHint == chint) { |
| SkBitmapCache::Add(fUniqueIDs[format], *bitmap); |
| if (client) { |
| as_IB(client)->notifyAddedToCache(); |
| } |
| } |
| return true; |
| } |
| |
| bool SkImageCacherator::lockAsBitmap(GrContext* context, SkBitmap* bitmap, const SkImage* client, |
| SkColorSpace* dstColorSpace, |
| SkImage::CachingHint chint) { |
| CachedFormat format = this->chooseCacheFormat(dstColorSpace); |
| SkImageInfo cacheInfo = this->buildCacheInfo(format); |
| |
| if (kNeedNewImageUniqueID == fUniqueIDs[format]) { |
| fUniqueIDs[format] = SkNextID::ImageID(); |
| } |
| |
| if (this->tryLockAsBitmap(bitmap, client, chint, format, cacheInfo)) { |
| return check_output_bitmap(*bitmap, fUniqueIDs[format]); |
| } |
| |
| #if SK_SUPPORT_GPU |
| if (!context) { |
| bitmap->reset(); |
| return false; |
| } |
| |
| // Try to get a texture and read it back to raster (and then cache that with our ID) |
| sk_sp<GrTextureProxy> proxy; |
| |
| { |
| ScopedGenerator generator(fSharedGenerator); |
| proxy = generator->generateTexture(context, cacheInfo, fOrigin); |
| } |
| if (!proxy) { |
| bitmap->reset(); |
| return false; |
| } |
| |
| if (!bitmap->tryAllocPixels(cacheInfo)) { |
| bitmap->reset(); |
| return false; |
| } |
| |
| sk_sp<GrSurfaceContext> sContext(context->contextPriv().makeWrappedSurfaceContext( |
| proxy, |
| fInfo.refColorSpace())); // src colorSpace |
| if (!sContext) { |
| bitmap->reset(); |
| return false; |
| } |
| |
| if (!sContext->readPixels(bitmap->info(), bitmap->getPixels(), bitmap->rowBytes(), 0, 0)) { |
| bitmap->reset(); |
| return false; |
| } |
| |
| bitmap->pixelRef()->setImmutableWithID(fUniqueIDs[format]); |
| if (SkImage::kAllow_CachingHint == chint) { |
| SkBitmapCache::Add(fUniqueIDs[format], *bitmap); |
| if (client) { |
| as_IB(client)->notifyAddedToCache(); |
| } |
| } |
| return check_output_bitmap(*bitmap, fUniqueIDs[format]); |
| #else |
| return false; |
| #endif |
| } |
| |
| ////////////////////////////////////////////////////////////////////////////////////////////////// |
| |
| // Abstraction of GrCaps that handles the cases where we don't have a caps pointer (because |
| // we're in raster mode), or where GPU support is entirely missing. In theory, we only need the |
| // chosen format to be texturable, but that lets us choose F16 on GLES implemenations where we |
| // won't be able to read the texture back. We'd like to ensure that SkImake::makeNonTextureImage |
| // works, so we require that the formats we choose are renderable (as a proxy for being readable). |
| struct CacheCaps { |
| CacheCaps(const GrCaps* caps) : fCaps(caps) {} |
| |
| #if SK_SUPPORT_GPU |
| bool supportsHalfFloat() const { |
| return !fCaps || |
| (fCaps->isConfigTexturable(kRGBA_half_GrPixelConfig) && |
| fCaps->isConfigRenderable(kRGBA_half_GrPixelConfig, false)); |
| } |
| |
| bool supportsSRGB() const { |
| return !fCaps || |
| (fCaps->srgbSupport() && fCaps->isConfigTexturable(kSRGBA_8888_GrPixelConfig)); |
| } |
| |
| bool supportsSBGR() const { |
| return !fCaps || fCaps->srgbSupport(); |
| } |
| #else |
| bool supportsHalfFloat() const { return true; } |
| bool supportsSRGB() const { return true; } |
| bool supportsSBGR() const { return true; } |
| #endif |
| |
| const GrCaps* fCaps; |
| }; |
| |
| SkImageCacherator::CachedFormat SkImageCacherator::chooseCacheFormat(SkColorSpace* dstColorSpace, |
| const GrCaps* grCaps) { |
| SkColorSpace* cs = fInfo.colorSpace(); |
| if (!cs || !dstColorSpace) { |
| return kLegacy_CachedFormat; |
| } |
| |
| CacheCaps caps(grCaps); |
| switch (fInfo.colorType()) { |
| case kUnknown_SkColorType: |
| case kAlpha_8_SkColorType: |
| case kRGB_565_SkColorType: |
| case kARGB_4444_SkColorType: |
| // We don't support color space on these formats, so always decode in legacy mode: |
| // TODO: Ask the codec to decode these to something else (at least sRGB 8888)? |
| return kLegacy_CachedFormat; |
| |
| case kIndex_8_SkColorType: |
| // We can't draw from indexed textures with a color space, so ask the codec to expand |
| if (cs->gammaCloseToSRGB()) { |
| if (caps.supportsSRGB()) { |
| return kSRGB8888_CachedFormat; |
| } else if (caps.supportsHalfFloat()) { |
| return kLinearF16_CachedFormat; |
| } else { |
| return kLegacy_CachedFormat; |
| } |
| } else { |
| if (caps.supportsHalfFloat()) { |
| return kLinearF16_CachedFormat; |
| } else if (caps.supportsSRGB()) { |
| return kSRGB8888_CachedFormat; |
| } else { |
| return kLegacy_CachedFormat; |
| } |
| } |
| |
| case kGray_8_SkColorType: |
| // TODO: What do we do with grayscale sources that have strange color spaces attached? |
| // The codecs and color space xform don't handle this correctly (yet), so drop it on |
| // the floor. (Also, inflating by a factor of 8 is going to be unfortunate). |
| // As it is, we don't directly support sRGB grayscale, so ask the codec to convert |
| // it for us. This bypasses some really sketchy code GrUploadPixmapToTexture. |
| if (cs->gammaCloseToSRGB() && caps.supportsSRGB()) { |
| return kSRGB8888_CachedFormat; |
| } else { |
| return kLegacy_CachedFormat; |
| } |
| |
| case kRGBA_8888_SkColorType: |
| if (cs->gammaCloseToSRGB()) { |
| if (caps.supportsSRGB()) { |
| return kAsIs_CachedFormat; |
| } else if (caps.supportsHalfFloat()) { |
| return kLinearF16_CachedFormat; |
| } else { |
| return kLegacy_CachedFormat; |
| } |
| } else { |
| if (caps.supportsHalfFloat()) { |
| return kLinearF16_CachedFormat; |
| } else if (caps.supportsSRGB()) { |
| return kSRGB8888_CachedFormat; |
| } else { |
| return kLegacy_CachedFormat; |
| } |
| } |
| |
| case kBGRA_8888_SkColorType: |
| // Odd case. sBGRA isn't a real thing, so we may not have this texturable. |
| if (caps.supportsSBGR()) { |
| if (cs->gammaCloseToSRGB()) { |
| return kAsIs_CachedFormat; |
| } else if (caps.supportsHalfFloat()) { |
| return kLinearF16_CachedFormat; |
| } else if (caps.supportsSRGB()) { |
| return kSRGB8888_CachedFormat; |
| } else { |
| // sBGRA support without sRGBA is highly unlikely (impossible?) Nevertheless. |
| return kLegacy_CachedFormat; |
| } |
| } else { |
| if (cs->gammaCloseToSRGB()) { |
| if (caps.supportsSRGB()) { |
| return kSRGB8888_CachedFormat; |
| } else if (caps.supportsHalfFloat()) { |
| return kLinearF16_CachedFormat; |
| } else { |
| return kLegacy_CachedFormat; |
| } |
| } else { |
| if (caps.supportsHalfFloat()) { |
| return kLinearF16_CachedFormat; |
| } else if (caps.supportsSRGB()) { |
| return kSRGB8888_CachedFormat; |
| } else { |
| return kLegacy_CachedFormat; |
| } |
| } |
| } |
| |
| case kRGBA_F16_SkColorType: |
| if (!caps.supportsHalfFloat()) { |
| if (caps.supportsSRGB()) { |
| return kSRGB8888_CachedFormat; |
| } else { |
| return kLegacy_CachedFormat; |
| } |
| } else if (cs->gammaIsLinear()) { |
| return kAsIs_CachedFormat; |
| } else { |
| return kLinearF16_CachedFormat; |
| } |
| } |
| SkDEBUGFAIL("Unreachable"); |
| return kLegacy_CachedFormat; |
| } |
| |
| SkImageInfo SkImageCacherator::buildCacheInfo(CachedFormat format) { |
| switch (format) { |
| case kLegacy_CachedFormat: |
| return fInfo.makeColorSpace(nullptr); |
| case kAsIs_CachedFormat: |
| return fInfo; |
| case kLinearF16_CachedFormat: |
| return fInfo |
| .makeColorType(kRGBA_F16_SkColorType) |
| .makeColorSpace(as_CSB(fInfo.colorSpace())->makeLinearGamma()); |
| case kSRGB8888_CachedFormat: |
| return fInfo |
| .makeColorType(kRGBA_8888_SkColorType) |
| .makeColorSpace(as_CSB(fInfo.colorSpace())->makeSRGBGamma()); |
| default: |
| SkDEBUGFAIL("Invalid cached format"); |
| return fInfo; |
| } |
| } |
| |
| ////////////////////////////////////////////////////////////////////////////////////////////////// |
| |
| #if SK_SUPPORT_GPU |
| |
| void SkImageCacherator::makeCacheKeyFromOrigKey(const GrUniqueKey& origKey, CachedFormat format, |
| GrUniqueKey* cacheKey) { |
| SkASSERT(!cacheKey->isValid()); |
| if (origKey.isValid()) { |
| static const GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain(); |
| GrUniqueKey::Builder builder(cacheKey, origKey, kDomain, 1); |
| builder[0] = format; |
| } |
| } |
| |
| #ifdef SK_SUPPORT_COMPRESSED_TEXTURES_IN_CACHERATOR |
| static GrTexture* load_compressed_into_texture(GrContext* ctx, SkData* data, GrSurfaceDesc desc) { |
| const void* rawStart; |
| GrPixelConfig config = GrIsCompressedTextureDataSupported(ctx, data, desc.fWidth, desc.fHeight, |
| &rawStart); |
| if (kUnknown_GrPixelConfig == config) { |
| return nullptr; |
| } |
| |
| desc.fConfig = config; |
| return ctx->resourceProvider()->createTexture(desc, SkBudgeted::kYes, rawStart, 0); |
| } |
| #endif |
| |
| class Generator_GrYUVProvider : public GrYUVProvider { |
| SkImageGenerator* fGen; |
| |
| public: |
| Generator_GrYUVProvider(SkImageGenerator* gen) : fGen(gen) {} |
| |
| uint32_t onGetID() override { return fGen->uniqueID(); } |
| bool onQueryYUV8(SkYUVSizeInfo* sizeInfo, SkYUVColorSpace* colorSpace) const override { |
| return fGen->queryYUV8(sizeInfo, colorSpace); |
| } |
| bool onGetYUV8Planes(const SkYUVSizeInfo& sizeInfo, void* planes[3]) override { |
| return fGen->getYUV8Planes(sizeInfo, planes); |
| } |
| }; |
| |
| static GrTexture* set_key_and_return(GrResourceProvider* resourceProvider, |
| GrTexture* tex, const GrUniqueKey& key) { |
| if (key.isValid()) { |
| resourceProvider->assignUniqueKeyToTexture(key, tex); |
| } |
| return tex; |
| } |
| |
| sk_sp<SkColorSpace> SkImageCacherator::getColorSpace(GrContext* ctx, SkColorSpace* dstColorSpace) { |
| // TODO: This isn't always correct. Picture generator currently produces textures in N32, |
| // and will (soon) emit them in an arbitrary (destination) space. We will need to stash that |
| // information in/on the key so we can return the correct space in case #1 of lockTexture. |
| CachedFormat format = this->chooseCacheFormat(dstColorSpace, ctx->caps()); |
| SkImageInfo cacheInfo = this->buildCacheInfo(format); |
| return sk_ref_sp(cacheInfo.colorSpace()); |
| } |
| |
| /* |
| * We have a 5 ways to try to return a texture (in sorted order) |
| * |
| * 1. Check the cache for a pre-existing one |
| * 2. Ask the generator to natively create one |
| * 3. Ask the generator to return a compressed form that the GPU might support |
| * 4. Ask the generator to return YUV planes, which the GPU can convert |
| * 5. Ask the generator to return RGB(A) data, which the GPU can convert |
| */ |
| GrTexture* SkImageCacherator::lockTexture(GrContext* ctx, const GrUniqueKey& origKey, |
| const SkImage* client, SkImage::CachingHint chint, |
| bool willBeMipped, SkColorSpace* dstColorSpace) { |
| // Values representing the various texture lock paths we can take. Used for logging the path |
| // taken to a histogram. |
| enum LockTexturePath { |
| kFailure_LockTexturePath, |
| kPreExisting_LockTexturePath, |
| kNative_LockTexturePath, |
| kCompressed_LockTexturePath, |
| kYUV_LockTexturePath, |
| kRGBA_LockTexturePath, |
| }; |
| |
| enum { kLockTexturePathCount = kRGBA_LockTexturePath + 1 }; |
| |
| // Determine which cached format we're going to use (which may involve decoding to a different |
| // info than the generator provides). |
| CachedFormat format = this->chooseCacheFormat(dstColorSpace, ctx->caps()); |
| |
| // Fold the cache format into our texture key |
| GrUniqueKey key; |
| this->makeCacheKeyFromOrigKey(origKey, format, &key); |
| |
| // 1. Check the cache for a pre-existing one |
| if (key.isValid()) { |
| if (GrTexture* tex = ctx->resourceProvider()->findAndRefTextureByUniqueKey(key)) { |
| SK_HISTOGRAM_ENUMERATION("LockTexturePath", kPreExisting_LockTexturePath, |
| kLockTexturePathCount); |
| return tex; |
| } |
| } |
| |
| // The CachedFormat is both an index for which cache "slot" we'll use to store this particular |
| // decoded variant of the encoded data, and also a recipe for how to transform the original |
| // info to get the one that we're going to decode to. |
| SkImageInfo cacheInfo = this->buildCacheInfo(format); |
| |
| // 2. Ask the generator to natively create one |
| { |
| ScopedGenerator generator(fSharedGenerator); |
| if (sk_sp<GrTextureProxy> proxy = generator->generateTexture(ctx, cacheInfo, fOrigin)) { |
| SK_HISTOGRAM_ENUMERATION("LockTexturePath", kNative_LockTexturePath, |
| kLockTexturePathCount); |
| GrTexture* tex2 = proxy->instantiate(ctx->resourceProvider()); |
| if (tex2) { |
| return set_key_and_return(ctx->resourceProvider(), SkSafeRef(tex2), key); |
| } |
| } |
| } |
| |
| const GrSurfaceDesc desc = GrImageInfoToSurfaceDesc(cacheInfo, *ctx->caps()); |
| |
| #ifdef SK_SUPPORT_COMPRESSED_TEXTURES_IN_CACHERATOR |
| // 3. Ask the generator to return a compressed form that the GPU might support |
| sk_sp<SkData> data(this->refEncoded(ctx)); |
| if (data) { |
| GrTexture* tex = load_compressed_into_texture(ctx, data, desc); |
| if (tex) { |
| SK_HISTOGRAM_ENUMERATION("LockTexturePath", kCompressed_LockTexturePath, |
| kLockTexturePathCount); |
| return set_key_and_return(tex, key); |
| } |
| } |
| #endif |
| |
| // 4. Ask the generator to return YUV planes, which the GPU can convert |
| if (!ctx->contextPriv().disableGpuYUVConversion()) { |
| ScopedGenerator generator(fSharedGenerator); |
| Generator_GrYUVProvider provider(generator); |
| sk_sp<GrTexture> tex = provider.refAsTexture(ctx, desc, true); |
| if (tex) { |
| SK_HISTOGRAM_ENUMERATION("LockTexturePath", kYUV_LockTexturePath, |
| kLockTexturePathCount); |
| return set_key_and_return(ctx->resourceProvider(), tex.release(), key); |
| } |
| } |
| |
| // 5. Ask the generator to return RGB(A) data, which the GPU can convert |
| SkBitmap bitmap; |
| if (this->tryLockAsBitmap(&bitmap, client, chint, format, cacheInfo)) { |
| GrTexture* tex = nullptr; |
| if (willBeMipped) { |
| tex = GrGenerateMipMapsAndUploadToTexture(ctx, bitmap, dstColorSpace); |
| } |
| if (!tex) { |
| tex = GrUploadBitmapToTexture(ctx, bitmap); |
| } |
| if (tex) { |
| SK_HISTOGRAM_ENUMERATION("LockTexturePath", kRGBA_LockTexturePath, |
| kLockTexturePathCount); |
| return set_key_and_return(ctx->resourceProvider(), tex, key); |
| } |
| } |
| SK_HISTOGRAM_ENUMERATION("LockTexturePath", kFailure_LockTexturePath, |
| kLockTexturePathCount); |
| return nullptr; |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////////////////////////// |
| |
| GrTexture* SkImageCacherator::lockAsTexture(GrContext* ctx, const GrSamplerParams& params, |
| SkColorSpace* dstColorSpace, |
| sk_sp<SkColorSpace>* texColorSpace, |
| const SkImage* client, |
| SkScalar scaleAdjust[2], |
| SkImage::CachingHint chint) { |
| if (!ctx) { |
| return nullptr; |
| } |
| |
| return GrImageTextureMaker(ctx, this, client, chint).refTextureForParams(params, dstColorSpace, |
| texColorSpace, |
| scaleAdjust); |
| } |
| |
| #else |
| |
| GrTexture* SkImageCacherator::lockAsTexture(GrContext* ctx, const GrSamplerParams&, |
| SkColorSpace* dstColorSpace, |
| sk_sp<SkColorSpace>* texColorSpace, |
| const SkImage* client, |
| SkScalar scaleAdjust[2], SkImage::CachingHint) { |
| return nullptr; |
| } |
| |
| #endif |