commit | 3e77ba96d56d15db30ac6d8ccb900e30aafcbb16 | [log] [tgz] |
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author | vbuzinov <vbuzinov@nvidia.com> | Wed Sep 30 23:02:06 2015 -0700 |
committer | Commit bot <commit-bot@chromium.org> | Wed Sep 30 23:02:06 2015 -0700 |
tree | d70cd72b103537c691d7919625244d2f82238c65 | |
parent | 6634cbb427d97f88b6f719fc34ff9b8dbcf8a1f4 [diff] |
Implement stencil clipping in mixed sampled render targets This change enables multisampled clipping for mixed sampled render targets. Previously clipping in mixed samples config behaved the same as in the gpu config. In order to retrofit non-MSAA draw methods, programmable sample locations are used in order to colocate all samples at (0.5, 0.5). Requires support for NV_sample_locations. BUG=skia:4399 Review URL: https://codereview.chromium.org/1232103002