| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrInOrderDrawBuffer_DEFINED |
| #define GrInOrderDrawBuffer_DEFINED |
| |
| #include "GrFlushToGpuDrawTarget.h" |
| #include "GrOptDrawState.h" |
| #include "GrPath.h" |
| #include "GrTRecorder.h" |
| |
| /** |
| * GrInOrderDrawBuffer is an implementation of GrDrawTarget that queues up draws for eventual |
| * playback into a GrGpu. In theory one draw buffer could playback into another. When index or |
| * vertex buffers are used as geometry sources it is the callers the draw buffer only holds |
| * references to the buffers. It is the callers responsibility to ensure that the data is still |
| * valid when the draw buffer is played back into a GrGpu. Similarly, it is the caller's |
| * responsibility to ensure that all referenced textures, buffers, and render-targets are associated |
| * in the GrGpu object that the buffer is played back into. The buffer requires VB and IB pools to |
| * store geometry. |
| */ |
| class GrInOrderDrawBuffer : public GrFlushToGpuDrawTarget { |
| public: |
| |
| /** |
| * Creates a GrInOrderDrawBuffer |
| * |
| * @param gpu the gpu object that this draw buffer flushes to. |
| * @param vertexPool pool where vertices for queued draws will be saved when |
| * the vertex source is either reserved or array. |
| * @param indexPool pool where indices for queued draws will be saved when |
| * the index source is either reserved or array. |
| */ |
| GrInOrderDrawBuffer(GrGpu* gpu, |
| GrVertexBufferAllocPool* vertexPool, |
| GrIndexBufferAllocPool* indexPool); |
| |
| ~GrInOrderDrawBuffer() SK_OVERRIDE; |
| |
| // tracking for draws |
| DrawToken getCurrentDrawToken() SK_OVERRIDE { return DrawToken(this, fDrawID); } |
| |
| void clearStencilClip(const SkIRect& rect, |
| bool insideClip, |
| GrRenderTarget* renderTarget) SK_OVERRIDE; |
| |
| void discard(GrRenderTarget*) SK_OVERRIDE; |
| |
| private: |
| enum { |
| kDraw_Cmd = 1, |
| kStencilPath_Cmd = 2, |
| kSetState_Cmd = 3, |
| kClear_Cmd = 4, |
| kCopySurface_Cmd = 5, |
| kDrawPath_Cmd = 6, |
| kDrawPaths_Cmd = 7, |
| }; |
| |
| struct Cmd : ::SkNoncopyable { |
| Cmd(uint8_t type) : fType(type) {} |
| virtual ~Cmd() {} |
| |
| virtual void execute(GrInOrderDrawBuffer*, const GrOptDrawState*) = 0; |
| |
| uint8_t fType; |
| }; |
| |
| struct Draw : public Cmd { |
| Draw(const DrawInfo& info) : Cmd(kDraw_Cmd), fInfo(info) {} |
| |
| void execute(GrInOrderDrawBuffer*, const GrOptDrawState*) SK_OVERRIDE; |
| |
| DrawInfo fInfo; |
| }; |
| |
| struct StencilPath : public Cmd { |
| StencilPath(const GrPath* path, GrRenderTarget* rt) |
| : Cmd(kStencilPath_Cmd) |
| , fRenderTarget(rt) |
| , fPath(path) {} |
| |
| const GrPath* path() const { return fPath.get(); } |
| |
| void execute(GrInOrderDrawBuffer*, const GrOptDrawState*) SK_OVERRIDE; |
| |
| SkMatrix fViewMatrix; |
| bool fUseHWAA; |
| GrStencilSettings fStencil; |
| GrScissorState fScissor; |
| private: |
| GrPendingIOResource<GrRenderTarget, kWrite_GrIOType> fRenderTarget; |
| GrPendingIOResource<const GrPath, kRead_GrIOType> fPath; |
| }; |
| |
| struct DrawPath : public Cmd { |
| DrawPath(const GrPath* path) : Cmd(kDrawPath_Cmd), fPath(path) {} |
| |
| const GrPath* path() const { return fPath.get(); } |
| |
| void execute(GrInOrderDrawBuffer*, const GrOptDrawState*) SK_OVERRIDE; |
| |
| GrStencilSettings fStencilSettings; |
| |
| private: |
| GrPendingIOResource<const GrPath, kRead_GrIOType> fPath; |
| }; |
| |
| struct DrawPaths : public Cmd { |
| DrawPaths(const GrPathRange* pathRange) : Cmd(kDrawPaths_Cmd), fPathRange(pathRange) {} |
| |
| const GrPathRange* pathRange() const { return fPathRange.get(); } |
| |
| void execute(GrInOrderDrawBuffer*, const GrOptDrawState*) SK_OVERRIDE; |
| |
| int fIndicesLocation; |
| PathIndexType fIndexType; |
| int fTransformsLocation; |
| PathTransformType fTransformType; |
| int fCount; |
| GrStencilSettings fStencilSettings; |
| |
| private: |
| GrPendingIOResource<const GrPathRange, kRead_GrIOType> fPathRange; |
| }; |
| |
| // This is also used to record a discard by setting the color to GrColor_ILLEGAL |
| struct Clear : public Cmd { |
| Clear(GrRenderTarget* rt) : Cmd(kClear_Cmd), fRenderTarget(rt) {} |
| |
| GrRenderTarget* renderTarget() const { return fRenderTarget.get(); } |
| |
| void execute(GrInOrderDrawBuffer*, const GrOptDrawState*) SK_OVERRIDE; |
| |
| SkIRect fRect; |
| GrColor fColor; |
| bool fCanIgnoreRect; |
| |
| private: |
| GrPendingIOResource<GrRenderTarget, kWrite_GrIOType> fRenderTarget; |
| }; |
| |
| // This command is ONLY used by the clip mask manager to clear the stencil clip bits |
| struct ClearStencilClip : public Cmd { |
| ClearStencilClip(GrRenderTarget* rt) : Cmd(kClear_Cmd), fRenderTarget(rt) {} |
| |
| GrRenderTarget* renderTarget() const { return fRenderTarget.get(); } |
| |
| void execute(GrInOrderDrawBuffer*, const GrOptDrawState*) SK_OVERRIDE; |
| |
| SkIRect fRect; |
| bool fInsideClip; |
| |
| private: |
| GrPendingIOResource<GrRenderTarget, kWrite_GrIOType> fRenderTarget; |
| }; |
| |
| struct CopySurface : public Cmd { |
| CopySurface(GrSurface* dst, GrSurface* src) : Cmd(kCopySurface_Cmd), fDst(dst), fSrc(src) {} |
| |
| GrSurface* dst() const { return fDst.get(); } |
| GrSurface* src() const { return fSrc.get(); } |
| |
| void execute(GrInOrderDrawBuffer*, const GrOptDrawState*) SK_OVERRIDE; |
| |
| SkIPoint fDstPoint; |
| SkIRect fSrcRect; |
| |
| private: |
| GrPendingIOResource<GrSurface, kWrite_GrIOType> fDst; |
| GrPendingIOResource<GrSurface, kRead_GrIOType> fSrc; |
| }; |
| |
| struct SetState : public Cmd { |
| SetState(const GrDrawState& drawState, const GrGeometryProcessor* gp, |
| const GrPathProcessor* pp, const GrDrawTargetCaps& caps, |
| const GrScissorState& scissor, const GrDeviceCoordTexture* dstCopy, |
| GrGpu::DrawType drawType) |
| : Cmd(kSetState_Cmd) |
| , fState(drawState, gp, pp, caps, scissor, dstCopy, drawType) {} |
| |
| void execute(GrInOrderDrawBuffer*, const GrOptDrawState*) SK_OVERRIDE; |
| |
| GrOptDrawState fState; |
| }; |
| |
| typedef void* TCmdAlign; // This wouldn't be enough align if a command used long double. |
| typedef GrTRecorder<Cmd, TCmdAlign> CmdBuffer; |
| |
| void onReset() SK_OVERRIDE; |
| void onFlush() SK_OVERRIDE; |
| |
| // overrides from GrDrawTarget |
| void onDraw(const GrDrawState&, |
| const GrGeometryProcessor*, |
| const DrawInfo&, |
| const GrScissorState&, |
| const GrDeviceCoordTexture* dstCopy) SK_OVERRIDE; |
| void onDrawRect(GrDrawState*, |
| GrColor, |
| const SkRect& rect, |
| const SkRect* localRect, |
| const SkMatrix* localMatrix) SK_OVERRIDE; |
| |
| void onStencilPath(const GrDrawState&, |
| const GrPathProcessor*, |
| const GrPath*, |
| const GrScissorState&, |
| const GrStencilSettings&) SK_OVERRIDE; |
| void onDrawPath(const GrDrawState&, |
| const GrPathProcessor*, |
| const GrPath*, |
| const GrScissorState&, |
| const GrStencilSettings&, |
| const GrDeviceCoordTexture* dstCopy) SK_OVERRIDE; |
| void onDrawPaths(const GrDrawState&, |
| const GrPathProcessor*, |
| const GrPathRange*, |
| const void* indices, |
| PathIndexType, |
| const float transformValues[], |
| PathTransformType, |
| int count, |
| const GrScissorState&, |
| const GrStencilSettings&, |
| const GrDeviceCoordTexture*) SK_OVERRIDE; |
| void onClear(const SkIRect* rect, |
| GrColor color, |
| bool canIgnoreRect, |
| GrRenderTarget* renderTarget) SK_OVERRIDE; |
| bool onCopySurface(GrSurface* dst, |
| GrSurface* src, |
| const SkIRect& srcRect, |
| const SkIPoint& dstPoint) SK_OVERRIDE; |
| |
| // Attempts to concat instances from info onto the previous draw. info must represent an |
| // instanced draw. The caller must have already recorded a new draw state and clip if necessary. |
| int concatInstancedDraw(const GrDrawState&, const DrawInfo&); |
| |
| // Determines whether the current draw operation requires a new GrOptDrawState and if so |
| // records it. If the draw can be skipped false is returned and no new GrOptDrawState is |
| // recorded. |
| bool SK_WARN_UNUSED_RESULT recordStateAndShouldDraw(const GrDrawState&, |
| const GrGeometryProcessor*, |
| const GrPathProcessor*, |
| GrGpu::DrawType, |
| const GrScissorState&, |
| const GrDeviceCoordTexture*); |
| // We lazily record clip changes in order to skip clips that have no effect. |
| void recordClipIfNecessary(); |
| // Records any trace markers for a command after adding it to the buffer. |
| void recordTraceMarkersIfNecessary(); |
| |
| virtual bool isIssued(uint32_t drawID) SK_OVERRIDE { return drawID != fDrawID; } |
| |
| // TODO: Use a single allocator for commands and records |
| enum { |
| kCmdBufferInitialSizeInBytes = 8 * 1024, |
| kPathIdxBufferMinReserve = 2 * 64, // 64 uint16_t's |
| kPathXformBufferMinReserve = 2 * 64, // 64 two-float transforms |
| }; |
| |
| CmdBuffer fCmdBuffer; |
| GrOptDrawState* fPrevState; |
| SkTArray<GrTraceMarkerSet, false> fGpuCmdMarkers; |
| SkTDArray<char> fPathIndexBuffer; |
| SkTDArray<float> fPathTransformBuffer; |
| uint32_t fDrawID; |
| |
| typedef GrFlushToGpuDrawTarget INHERITED; |
| }; |
| |
| #endif |