Added SkDevice onAttachToCanvas & onDetachFromCanvas methods
http://codereview.appspot.com/6348100/
git-svn-id: http://skia.googlecode.com/svn/trunk@4598 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/include/gpu/SkGpuDevice.h b/include/gpu/SkGpuDevice.h
index 40444a9..2390cdb 100644
--- a/include/gpu/SkGpuDevice.h
+++ b/include/gpu/SkGpuDevice.h
@@ -55,8 +55,7 @@
* Override from SkGpuDevice, so we can set our FBO to be the render target
* The canvas parameter must be a SkGpuCanvas
*/
- virtual void gainFocus(SkCanvas*, const SkMatrix&, const SkRegion&,
- const SkClipStack& clipStack) SK_OVERRIDE;
+ virtual void gainFocus(const SkMatrix&, const SkRegion&) SK_OVERRIDE;
virtual SkGpuRenderTarget* accessRenderTarget() SK_OVERRIDE;
@@ -101,6 +100,9 @@
virtual void flush();
+ virtual void onAttachToCanvas(SkCanvas* canvas) SK_OVERRIDE;
+ virtual void onDetachFromCanvas() SK_OVERRIDE;
+
/**
* Make's this device's rendertarget current in the underlying 3D API.
* Also implicitly flushes.
@@ -131,6 +133,9 @@
GrSkDrawProcs* fDrawProcs;
+ // the clip stack - on loan to us from SkCanvas so it can be NULL.
+ const SkClipStack* fClipStack;
+
// state for our offscreen render-target
TexCache fCache;
GrTexture* fTexture;