Refactoring: get rid of the SkBenchmark void* parameter.

While I was doing massive sed-ing, I also converted every bench to use DEF_BENCH instead of registering the ugly manual way.

BUG=
R=scroggo@google.com

Review URL: https://codereview.chromium.org/23876006

git-svn-id: http://skia.googlecode.com/svn/trunk@11263 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/bench/HairlinePathBench.cpp b/bench/HairlinePathBench.cpp
index 3ba0972..c596475 100644
--- a/bench/HairlinePathBench.cpp
+++ b/bench/HairlinePathBench.cpp
@@ -32,7 +32,7 @@
 
 class HairlinePathBench : public SkBenchmark {
 public:
-    HairlinePathBench(void* param, Flags flags) : INHERITED(param), fFlags(flags) {
+    HairlinePathBench(Flags flags) : fFlags(flags) {
         fPaint.setStyle(SkPaint::kStroke_Style);
         fPaint.setStrokeWidth(SkIntToScalar(0));
     }
@@ -77,7 +77,7 @@
 
 class LinePathBench : public HairlinePathBench {
 public:
-    LinePathBench(void* param, Flags flags) : INHERITED(param, flags) {}
+    LinePathBench(Flags flags) : INHERITED(flags) {}
 
     virtual void appendName(SkString* name) SK_OVERRIDE {
         name->append("line");
@@ -109,7 +109,7 @@
 
 class QuadPathBench : public HairlinePathBench {
 public:
-    QuadPathBench(void* param, Flags flags) : INHERITED(param, flags) {}
+    QuadPathBench(Flags flags) : INHERITED(flags) {}
 
     virtual void appendName(SkString* name) SK_OVERRIDE {
         name->append("quad");
@@ -141,7 +141,7 @@
 
 class ConicPathBench : public HairlinePathBench {
 public:
-    ConicPathBench(void* param, Flags flags) : INHERITED(param, flags) {}
+    ConicPathBench(Flags flags) : INHERITED(flags) {}
 
     virtual void appendName(SkString* name) SK_OVERRIDE {
         name->append("conic");
@@ -176,7 +176,7 @@
 
 class CubicPathBench : public HairlinePathBench {
 public:
-    CubicPathBench(void* param, Flags flags) : INHERITED(param, flags) {}
+    CubicPathBench(Flags flags) : INHERITED(flags) {}
 
     virtual void appendName(SkString* name) SK_OVERRIDE {
         name->append("cubic");
@@ -214,23 +214,23 @@
 // FLAG10 - AA, big
 // FLAG11 - AA, big
 
-DEF_BENCH( return new LinePathBench(p, FLAGS00); )
-DEF_BENCH( return new LinePathBench(p, FLAGS01); )
-DEF_BENCH( return new LinePathBench(p, FLAGS10); )
-DEF_BENCH( return new LinePathBench(p, FLAGS11); )
+DEF_BENCH( return new LinePathBench(FLAGS00); )
+DEF_BENCH( return new LinePathBench(FLAGS01); )
+DEF_BENCH( return new LinePathBench(FLAGS10); )
+DEF_BENCH( return new LinePathBench(FLAGS11); )
 
-DEF_BENCH( return new QuadPathBench(p, FLAGS00); )
-DEF_BENCH( return new QuadPathBench(p, FLAGS01); )
-DEF_BENCH( return new QuadPathBench(p, FLAGS10); )
-DEF_BENCH( return new QuadPathBench(p, FLAGS11); )
+DEF_BENCH( return new QuadPathBench(FLAGS00); )
+DEF_BENCH( return new QuadPathBench(FLAGS01); )
+DEF_BENCH( return new QuadPathBench(FLAGS10); )
+DEF_BENCH( return new QuadPathBench(FLAGS11); )
 
 // Don't have default path renderer for conics yet on GPU, so must use AA
-// DEF_BENCH( return new ConicPathBench(p, FLAGS00); )
-// DEF_BENCH( return new ConicPathBench(p, FLAGS01); )
-DEF_BENCH( return new ConicPathBench(p, FLAGS10); )
-DEF_BENCH( return new ConicPathBench(p, FLAGS11); )
+// DEF_BENCH( return new ConicPathBench(FLAGS00); )
+// DEF_BENCH( return new ConicPathBench(FLAGS01); )
+DEF_BENCH( return new ConicPathBench(FLAGS10); )
+DEF_BENCH( return new ConicPathBench(FLAGS11); )
 
-DEF_BENCH( return new CubicPathBench(p, FLAGS00); )
-DEF_BENCH( return new CubicPathBench(p, FLAGS01); )
-DEF_BENCH( return new CubicPathBench(p, FLAGS10); )
-DEF_BENCH( return new CubicPathBench(p, FLAGS11); )
+DEF_BENCH( return new CubicPathBench(FLAGS00); )
+DEF_BENCH( return new CubicPathBench(FLAGS01); )
+DEF_BENCH( return new CubicPathBench(FLAGS10); )
+DEF_BENCH( return new CubicPathBench(FLAGS11); )