Auto-compare GrProcessors' texture accesses in isEqual().
R=joshualitt@google.com
Review URL: https://codereview.chromium.org/654313002
diff --git a/src/effects/SkLightingImageFilter.cpp b/src/effects/SkLightingImageFilter.cpp
index 0e063d9..24bfbbd 100644
--- a/src/effects/SkLightingImageFilter.cpp
+++ b/src/effects/SkLightingImageFilter.cpp
@@ -1304,8 +1304,7 @@
bool GrLightingEffect::onIsEqual(const GrFragmentProcessor& sBase) const {
const GrLightingEffect& s = sBase.cast<GrLightingEffect>();
- return this->texture(0) == s.texture(0) &&
- fLight->isEqual(*s.fLight) &&
+ return fLight->isEqual(*s.fLight) &&
fSurfaceScale == s.fSurfaceScale;
}