Fix for issue 1728: raster vs. gpu text draws with the wrong color
The blend mode for LCD text was not set up correctly when using colors with alpha. This takes the color's alpha value
into account when setting up the blending function.
BUG=Skia:1728
R=bsalomon@google.com
Author: jvanverth@google.com
Review URL: https://codereview.chromium.org/45363002
git-svn-id: http://skia.googlecode.com/svn/trunk@11980 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/include/gpu/GrBitmapTextContext.h b/include/gpu/GrBitmapTextContext.h
index 89672a8..e0900ec 100755
--- a/include/gpu/GrBitmapTextContext.h
+++ b/include/gpu/GrBitmapTextContext.h
@@ -17,7 +17,7 @@
*/
class GrBitmapTextContext : public GrTextContext {
public:
- GrBitmapTextContext(GrContext*, const GrPaint&);
+ GrBitmapTextContext(GrContext*, const GrPaint&, SkColor);
virtual ~GrBitmapTextContext();
virtual void drawPackedGlyph(GrGlyph::PackedID, GrFixed left, GrFixed top,
@@ -36,6 +36,7 @@
kDefaultRequestedVerts = kDefaultRequestedGlyphs * 4,
};
+ SkColor fSkPaintColor;
SkPoint* fVertices;
int32_t fMaxVertices;
GrTexture* fCurrTexture;