Small tweaks and a bug fix.
Bug fixed: I was calling paint->canComputeFastBounds() where I should have been calling fSaveStack[i].paint->canComputeFastBounds().
This suggested I factor out the paint adjusting code, now called AdjustForPaint(). This removes the getImageFilter() check for SaveLayers, which seems like an optimization we can add back later if it proves important.
We're going to want to intersect the bounds with the current clip bounds eventually, so might as well land that here too.
Plus, more const.
BUG=skia:
R=robertphillips@google.com, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/481543002
1 file changed