| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrBackendEffectFactory_DEFINED |
| #define GrBackendEffectFactory_DEFINED |
| |
| #include "GrTypes.h" |
| #include "SkTemplates.h" |
| #include "SkThread.h" |
| #include "SkTypes.h" |
| #include "SkTArray.h" |
| |
| class GrGLEffect; |
| class GrGLCaps; |
| class GrDrawEffect; |
| |
| /** |
| * Used by effects to build their keys. It incorporates each per-effect key into a larger shader key. |
| */ |
| class GrEffectKeyBuilder { |
| public: |
| GrEffectKeyBuilder(SkTArray<unsigned char, true>* data) : fData(data), fCount(0) { |
| SkASSERT(0 == fData->count() % sizeof(uint32_t)); |
| } |
| |
| void add32(uint32_t v) { |
| ++fCount; |
| fData->push_back_n(4, reinterpret_cast<uint8_t*>(&v)); |
| } |
| |
| /** Inserts count uint32_ts into the key. The returned pointer is only valid until the next |
| add*() call. */ |
| uint32_t* SK_WARN_UNUSED_RESULT add32n(int count) { |
| SkASSERT(count > 0); |
| fCount += count; |
| return reinterpret_cast<uint32_t*>(fData->push_back_n(4 * count)); |
| } |
| |
| size_t size() const { return sizeof(uint32_t) * fCount; } |
| |
| private: |
| SkTArray<uint8_t, true>* fData; // unowned ptr to the larger key. |
| int fCount; // number of uint32_ts added to fData by the effect. |
| }; |
| |
| /** |
| * This class is used to pass the key that was created for a GrGLEffect back to it |
| * when it emits code. It may allow the emit step to skip calculations that were |
| * performed when computing the key. |
| */ |
| class GrEffectKey { |
| public: |
| GrEffectKey(const uint32_t* key, int count) : fKey(key), fCount(count) { |
| SkASSERT(0 == reinterpret_cast<intptr_t>(key) % sizeof(uint32_t)); |
| } |
| |
| /** Gets the uint32_t values that the effect inserted into the key. */ |
| uint32_t get32(int index) const { |
| SkASSERT(index >=0 && index < fCount); |
| return fKey[index]; |
| } |
| |
| /** Gets the number of uint32_t values that the effect inserted into the key. */ |
| int count32() const { return fCount; } |
| |
| private: |
| const uint32_t* fKey; // unowned ptr into the larger key. |
| int fCount; // number of uint32_ts inserted by the effect into its key. |
| }; |
| |
| /** |
| * Given a GrEffect of a particular type, creates the corresponding graphics-backend-specific |
| * effect object. It also tracks equivalence of shaders generated via a key. The factory for an |
| * effect is accessed via GrEffect::getFactory(). Each factory instance is assigned an ID at |
| * construction. The ID of GrEffect::getFactory() is used as a type identifier. Thus, a GrEffect |
| * subclass must always return the same object from getFactory() and that factory object must be |
| * unique to the GrEffect subclass (and unique from any further derived subclasses). |
| * |
| * Rather than subclassing this class themselves, it is recommended that GrEffect authors use |
| * the templated subclass GrTBackendEffectFactory by writing their getFactory() method as: |
| * |
| * const GrBackendEffectFactory& MyEffect::getFactory() const { |
| * return GrTBackendEffectFactory<MyEffect>::getInstance(); |
| * } |
| * |
| * Using GrTBackendEffectFactory places a few constraints on the effect. See that class's comments. |
| */ |
| class GrBackendEffectFactory : SkNoncopyable { |
| public: |
| /** |
| * Generates an effect's key. The key is based on the aspects of the GrEffect object's |
| * configuration that affect GLSL code generation. Two GrEffect instances that would cause |
| * this->createGLInstance()->emitCode() to produce different code must produce different keys. |
| */ |
| virtual void getGLEffectKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*) const = 0; |
| |
| /** |
| * Creates a GrGLEffect instance that is used both to generate code for the GrEffect in a GLSL |
| * program and to manage updating uniforms for the program when it is used. |
| */ |
| virtual GrGLEffect* createGLInstance(const GrDrawEffect&) const = 0; |
| |
| /** |
| * Produces a human-reable name for the effect. |
| */ |
| virtual const char* name() const = 0; |
| |
| /** |
| * A unique value for every instance of this factory. It is automatically incorporated into the |
| * effect's key. This allows keys generated by getGLEffectKey() to only be unique within a |
| * GrEffect subclass and not necessarily across subclasses. |
| */ |
| uint32_t effectClassID() const { return fEffectClassID; } |
| |
| protected: |
| GrBackendEffectFactory() : fEffectClassID(GenID()) {} |
| virtual ~GrBackendEffectFactory() {} |
| |
| private: |
| enum { |
| kIllegalEffectClassID = 0, |
| }; |
| |
| static uint32_t GenID() { |
| // fCurrEffectClassID has been initialized to kIllegalEffectClassID. The |
| // atomic inc returns the old value not the incremented value. So we add |
| // 1 to the returned value. |
| uint32_t id = static_cast<uint32_t>(sk_atomic_inc(&fCurrEffectClassID)) + 1; |
| if (!id) { |
| SkFAIL("This should never wrap as it should only be called once for each GrEffect " |
| "subclass."); |
| } |
| return id; |
| } |
| |
| const uint32_t fEffectClassID; |
| static int32_t fCurrEffectClassID; |
| }; |
| |
| #endif |