fix interior issues in convex path renderer
git-svn-id: http://skia.googlecode.com/svn/trunk@3078 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrAddPathRenderers_default.cpp b/src/gpu/GrAddPathRenderers_default.cpp
index 37c388e..af22e93 100644
--- a/src/gpu/GrAddPathRenderers_default.cpp
+++ b/src/gpu/GrAddPathRenderers_default.cpp
@@ -18,9 +18,7 @@
if (GrPathRenderer* pr = GrAAHairLinePathRenderer::Create(ctx)) {
chain->addPathRenderer(pr)->unref();
}
- // Disabled for now. Need to fix issue where some hairlines don't
- // wind up going to the hairline renderer and get rendered by this
- // PR looking speckly.
+ // Disabled for now.
//chain->addPathRenderer(new GrAAConvexPathRenderer())->unref();
}
}