Add some copy support for vulkan msaa

This allows us to do copies from:
    msaa->msaa with same sample count
    msaa->no-msaa with a resolve

Still missing support for no-msaa to msaa which will require a copyAsDraw
which is currently stalled and fixing possible driver bugs.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2294533002

Review-Url: https://codereview.chromium.org/2294533002
diff --git a/src/gpu/GrDrawTarget.cpp b/src/gpu/GrDrawTarget.cpp
index dc2fd30..d8b44b8 100644
--- a/src/gpu/GrDrawTarget.cpp
+++ b/src/gpu/GrDrawTarget.cpp
@@ -179,7 +179,7 @@
     // MSAA consideration: When there is support for reading MSAA samples in the shader we could
     // have per-sample dst values by making the copy multisampled.
     GrSurfaceDesc desc;
-    if (!fGpu->initCopySurfaceDstDesc(rt, &desc)) {
+    if (!fGpu->initDescForDstCopy(rt, &desc)) {
         desc.fOrigin = kDefault_GrSurfaceOrigin;
         desc.fFlags = kRenderTarget_GrSurfaceFlag;
         desc.fConfig = rt->config();