| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrPathRenderer_DEFINED |
| #define GrPathRenderer_DEFINED |
| |
| #include "GrCaps.h" |
| #include "GrDrawContext.h" |
| #include "GrPaint.h" |
| #include "GrResourceProvider.h" |
| #include "GrShape.h" |
| |
| #include "SkDrawProcs.h" |
| #include "SkTArray.h" |
| |
| class SkPath; |
| class GrFixedClip; |
| struct GrPoint; |
| |
| /** |
| * Base class for drawing paths into a GrDrawTarget. |
| * |
| * Derived classes can use stages GrPaint::kTotalStages through GrPipelineBuilder::kNumStages-1. |
| * The stages before GrPaint::kTotalStages are reserved for setting up the draw (i.e., textures and |
| * filter masks). |
| */ |
| class SK_API GrPathRenderer : public SkRefCnt { |
| public: |
| GrPathRenderer(); |
| |
| /** |
| * A caller may wish to use a path renderer to draw a path into the stencil buffer. However, |
| * the path renderer itself may require use of the stencil buffer. Also a path renderer may |
| * use a GrProcessor coverage stage that sets coverage to zero to eliminate pixels that are |
| * covered by bounding geometry but outside the path. These exterior pixels would still be |
| * rendered into the stencil. |
| * |
| * A GrPathRenderer can provide three levels of support for stenciling paths: |
| * 1) kNoRestriction: This is the most general. The caller sets up the GrPipelineBuilder on the target |
| * and calls drawPath(). The path is rendered exactly as the draw state |
| * indicates including support for simultaneous color and stenciling with |
| * arbitrary stenciling rules. Pixels partially covered by AA paths are |
| * affected by the stencil settings. |
| * 2) kStencilOnly: The path renderer cannot apply arbitrary stencil rules nor shade and stencil |
| * simultaneously. The path renderer does support the stencilPath() function |
| * which performs no color writes and writes a non-zero stencil value to pixels |
| * covered by the path. |
| * 3) kNoSupport: This path renderer cannot be used to stencil the path. |
| */ |
| enum StencilSupport { |
| kNoSupport_StencilSupport, |
| kStencilOnly_StencilSupport, |
| kNoRestriction_StencilSupport, |
| }; |
| |
| /** |
| * This function is to get the stencil support for a particular path. The path's fill must |
| * not be an inverse type. The path will always be filled and not stroked. |
| * |
| * @param shape the shape that will be drawn. Must be simple fill styled and non-inverse |
| * filled. |
| */ |
| StencilSupport getStencilSupport(const GrShape& shape) const { |
| SkDEBUGCODE(SkPath path;) |
| SkDEBUGCODE(shape.asPath(&path);) |
| SkASSERT(shape.style().isSimpleFill()); |
| SkASSERT(!path.isInverseFillType()); |
| return this->onGetStencilSupport(shape); |
| } |
| |
| /** Args to canDrawPath() |
| * |
| * fShaderCaps The shader caps |
| * fPipelineBuilder The pipelineBuilder |
| * fViewMatrix The viewMatrix |
| * fShape The shape to draw |
| * fAntiAlias True if anti-aliasing is required. |
| */ |
| struct CanDrawPathArgs { |
| const GrShaderCaps* fShaderCaps; |
| const SkMatrix* fViewMatrix; |
| const GrShape* fShape; |
| bool fAntiAlias; |
| |
| // These next two are only used by GrStencilAndCoverPathRenderer |
| bool fHasUserStencilSettings; |
| bool fIsStencilBufferMSAA; |
| |
| #ifdef SK_DEBUG |
| void validate() const { |
| SkASSERT(fShaderCaps); |
| SkASSERT(fViewMatrix); |
| SkASSERT(fShape); |
| } |
| #endif |
| }; |
| |
| /** |
| * Returns true if this path renderer is able to render the path. Returning false allows the |
| * caller to fallback to another path renderer This function is called when searching for a path |
| * renderer capable of rendering a path. |
| * |
| * @return true if the path can be drawn by this object, false otherwise. |
| */ |
| bool canDrawPath(const CanDrawPathArgs& args) const { |
| SkDEBUGCODE(args.validate();) |
| return this->onCanDrawPath(args); |
| } |
| |
| /** |
| * Args to drawPath() |
| * |
| * fTarget The target that the path will be rendered to |
| * fResourceProvider The resource provider for creating gpu resources to render the path |
| * fPipelineBuilder The pipelineBuilder |
| * fClip The clip |
| * fColor Color to render with |
| * fViewMatrix The viewMatrix |
| * fShape The shape to draw |
| * fAntiAlias true if anti-aliasing is required. |
| * fGammaCorrect true if gamma-correct rendering is to be used. |
| */ |
| struct DrawPathArgs { |
| GrResourceProvider* fResourceProvider; |
| const GrPaint* fPaint; |
| const GrUserStencilSettings*fUserStencilSettings; |
| |
| GrDrawContext* fDrawContext; |
| const GrClip* fClip; |
| const SkMatrix* fViewMatrix; |
| const GrShape* fShape; |
| bool fAntiAlias; |
| bool fGammaCorrect; |
| #ifdef SK_DEBUG |
| void validate() const { |
| SkASSERT(fResourceProvider); |
| SkASSERT(fPaint); |
| SkASSERT(fUserStencilSettings); |
| SkASSERT(fDrawContext); |
| SkASSERT(fClip); |
| SkASSERT(fViewMatrix); |
| SkASSERT(fShape); |
| } |
| #endif |
| }; |
| |
| /** |
| * Draws the path into the draw target. If getStencilSupport() would return kNoRestriction then |
| * the subclass must respect the stencil settings of the GrPipelineBuilder. |
| */ |
| bool drawPath(const DrawPathArgs& args) { |
| SkDEBUGCODE(args.validate();) |
| #ifdef SK_DEBUG |
| CanDrawPathArgs canArgs; |
| canArgs.fShaderCaps = args.fResourceProvider->caps()->shaderCaps(); |
| canArgs.fViewMatrix = args.fViewMatrix; |
| canArgs.fShape = args.fShape; |
| canArgs.fAntiAlias = args.fAntiAlias; |
| |
| canArgs.fHasUserStencilSettings = !args.fUserStencilSettings->isUnused(); |
| canArgs.fIsStencilBufferMSAA = args.fDrawContext->isStencilBufferMultisampled(); |
| SkASSERT(this->canDrawPath(canArgs)); |
| if (!args.fUserStencilSettings->isUnused()) { |
| SkPath path; |
| args.fShape->asPath(&path); |
| SkASSERT(args.fShape->style().isSimpleFill()); |
| SkASSERT(kNoRestriction_StencilSupport == this->getStencilSupport(*args.fShape)); |
| } |
| #endif |
| return this->onDrawPath(args); |
| } |
| |
| /* Args to stencilPath(). |
| * |
| * fResourceProvider The resource provider for creating gpu resources to render the path |
| * fDrawContext The target of the draws |
| * fViewMatrix Matrix applied to the path. |
| * fPath The path to draw. |
| * fIsAA Is the path to be drawn AA (only set when MSAA is available) |
| */ |
| struct StencilPathArgs { |
| GrResourceProvider* fResourceProvider; |
| GrDrawContext* fDrawContext; |
| const GrFixedClip* fClip; |
| const SkMatrix* fViewMatrix; |
| bool fIsAA; |
| const GrShape* fShape; |
| |
| #ifdef SK_DEBUG |
| void validate() const { |
| SkASSERT(fResourceProvider); |
| SkASSERT(fDrawContext); |
| SkASSERT(fViewMatrix); |
| SkASSERT(fShape); |
| SkASSERT(fShape->style().isSimpleFill()); |
| SkPath path; |
| fShape->asPath(&path); |
| SkASSERT(!path.isInverseFillType()); |
| } |
| #endif |
| }; |
| |
| /** |
| * Draws the path to the stencil buffer. Assume the writable stencil bits are already |
| * initialized to zero. The pixels inside the path will have non-zero stencil values afterwards. |
| */ |
| void stencilPath(const StencilPathArgs& args) { |
| SkDEBUGCODE(args.validate();) |
| SkASSERT(kNoSupport_StencilSupport != this->getStencilSupport(*args.fShape)); |
| this->onStencilPath(args); |
| } |
| |
| // Helper for determining if we can treat a thin stroke as a hairline w/ coverage. |
| // If we can, we draw lots faster (raster device does this same test). |
| static bool IsStrokeHairlineOrEquivalent(const GrStyle& style, const SkMatrix& matrix, |
| SkScalar* outCoverage) { |
| if (style.pathEffect()) { |
| return false; |
| } |
| const SkStrokeRec& stroke = style.strokeRec(); |
| if (stroke.isHairlineStyle()) { |
| if (outCoverage) { |
| *outCoverage = SK_Scalar1; |
| } |
| return true; |
| } |
| return stroke.getStyle() == SkStrokeRec::kStroke_Style && |
| SkDrawTreatAAStrokeAsHairline(stroke.getWidth(), matrix, outCoverage); |
| } |
| |
| protected: |
| // Helper for getting the device bounds of a path. Inverse filled paths will have bounds set |
| // by devSize. Non-inverse path bounds will not necessarily be clipped to devSize. |
| static void GetPathDevBounds(const SkPath& path, |
| int devW, |
| int devH, |
| const SkMatrix& matrix, |
| SkRect* bounds); |
| |
| private: |
| /** |
| * Subclass overrides if it has any limitations of stenciling support. |
| */ |
| virtual StencilSupport onGetStencilSupport(const GrShape&) const { |
| return kNoRestriction_StencilSupport; |
| } |
| |
| /** |
| * Subclass implementation of drawPath() |
| */ |
| virtual bool onDrawPath(const DrawPathArgs& args) = 0; |
| |
| /** |
| * Subclass implementation of canDrawPath() |
| */ |
| virtual bool onCanDrawPath(const CanDrawPathArgs& args) const = 0; |
| |
| /** |
| * Subclass implementation of stencilPath(). Subclass must override iff it ever returns |
| * kStencilOnly in onGetStencilSupport(). |
| */ |
| virtual void onStencilPath(const StencilPathArgs& args) { |
| static constexpr GrUserStencilSettings kIncrementStencil( |
| GrUserStencilSettings::StaticInit< |
| 0xffff, |
| GrUserStencilTest::kAlways, |
| 0xffff, |
| GrUserStencilOp::kReplace, |
| GrUserStencilOp::kReplace, |
| 0xffff>() |
| ); |
| |
| GrPaint paint; |
| |
| DrawPathArgs drawArgs; |
| drawArgs.fResourceProvider = args.fResourceProvider; |
| drawArgs.fPaint = &paint; |
| drawArgs.fUserStencilSettings = &kIncrementStencil; |
| drawArgs.fDrawContext = args.fDrawContext; |
| drawArgs.fViewMatrix = args.fViewMatrix; |
| drawArgs.fShape = args.fShape; |
| drawArgs.fAntiAlias = false; // In this case the MSAA handles the AA so we want to draw BW |
| drawArgs.fGammaCorrect = false; |
| this->drawPath(drawArgs); |
| } |
| |
| typedef SkRefCnt INHERITED; |
| }; |
| |
| #endif |