Make uncached textures uncached from the get go.
This avoids the problem of a newly created uncached texture causing a purge of cached resources.
BUG=chromium:445885
Review URL: https://codereview.chromium.org/846303002
diff --git a/src/gpu/GrDistanceFieldTextContext.cpp b/src/gpu/GrDistanceFieldTextContext.cpp
index 69dcaa7..1480975 100755
--- a/src/gpu/GrDistanceFieldTextContext.cpp
+++ b/src/gpu/GrDistanceFieldTextContext.cpp
@@ -188,7 +188,7 @@
desc.fHeight = height;
desc.fConfig = kAlpha_8_GrPixelConfig;
- *gammaTexture = context->getGpu()->createTexture(desc, NULL, 0);
+ *gammaTexture = context->getGpu()->createTexture(desc, true, NULL, 0);
if (NULL == *gammaTexture) {
return;
}