| #include "SkNWayCanvas.h" |
| |
| SkNWayCanvas::SkNWayCanvas() {} |
| |
| SkNWayCanvas::~SkNWayCanvas() { |
| this->removeAll(); |
| } |
| |
| void SkNWayCanvas::addCanvas(SkCanvas* canvas) { |
| if (canvas) { |
| canvas->ref(); |
| *fList.append() = canvas; |
| } |
| } |
| |
| void SkNWayCanvas::removeCanvas(SkCanvas* canvas) { |
| int index = fList.find(canvas); |
| if (index >= 0) { |
| canvas->unref(); |
| fList.removeShuffle(index); |
| } |
| } |
| |
| void SkNWayCanvas::removeAll() { |
| fList.unrefAll(); |
| fList.reset(); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////// |
| // These are forwarded to the N canvases we're referencing |
| |
| class SkNWayCanvas::Iter { |
| public: |
| Iter(const SkTDArray<SkCanvas*>& list) : fList(list) { |
| fIndex = 0; |
| } |
| bool next() { |
| if (fIndex < fList.count()) { |
| fCanvas = fList[fIndex++]; |
| return true; |
| } |
| return false; |
| } |
| SkCanvas* operator->() { return fCanvas; } |
| |
| private: |
| const SkTDArray<SkCanvas*>& fList; |
| int fIndex; |
| SkCanvas* fCanvas; |
| }; |
| |
| int SkNWayCanvas::save(SaveFlags flags) { |
| Iter iter(fList); |
| while (iter.next()) { |
| iter->save(flags); |
| } |
| return this->INHERITED::save(flags); |
| } |
| |
| int SkNWayCanvas::saveLayer(const SkRect* bounds, const SkPaint* paint, |
| SaveFlags flags) { |
| Iter iter(fList); |
| while (iter.next()) { |
| iter->saveLayer(bounds, paint, flags); |
| } |
| return this->INHERITED::saveLayer(bounds, paint, flags); |
| } |
| |
| void SkNWayCanvas::restore() { |
| Iter iter(fList); |
| while (iter.next()) { |
| iter->restore(); |
| } |
| this->INHERITED::restore(); |
| } |
| |
| bool SkNWayCanvas::translate(SkScalar dx, SkScalar dy) { |
| Iter iter(fList); |
| while (iter.next()) { |
| iter->translate(dx, dy); |
| } |
| return this->INHERITED::translate(dx, dy); |
| } |
| |
| bool SkNWayCanvas::scale(SkScalar sx, SkScalar sy) { |
| Iter iter(fList); |
| while (iter.next()) { |
| iter->scale(sx, sy); |
| } |
| return this->INHERITED::scale(sx, sy); |
| } |
| |
| bool SkNWayCanvas::rotate(SkScalar degrees) { |
| Iter iter(fList); |
| while (iter.next()) { |
| iter->rotate(degrees); |
| } |
| return this->INHERITED::rotate(degrees); |
| } |
| |
| bool SkNWayCanvas::skew(SkScalar sx, SkScalar sy) { |
| Iter iter(fList); |
| while (iter.next()) { |
| iter->skew(sx, sy); |
| } |
| return this->INHERITED::skew(sx, sy); |
| } |
| |
| bool SkNWayCanvas::concat(const SkMatrix& matrix) { |
| Iter iter(fList); |
| while (iter.next()) { |
| iter->concat(matrix); |
| } |
| return this->INHERITED::concat(matrix); |
| } |
| |
| void SkNWayCanvas::setMatrix(const SkMatrix& matrix) { |
| Iter iter(fList); |
| while (iter.next()) { |
| iter->setMatrix(matrix); |
| } |
| this->INHERITED::setMatrix(matrix); |
| } |
| |
| bool SkNWayCanvas::clipRect(const SkRect& rect, SkRegion::Op op) { |
| Iter iter(fList); |
| while (iter.next()) { |
| iter->clipRect(rect, op); |
| } |
| return this->INHERITED::clipRect(rect, op); |
| } |
| |
| bool SkNWayCanvas::clipPath(const SkPath& path, SkRegion::Op op) { |
| Iter iter(fList); |
| while (iter.next()) { |
| iter->clipPath(path, op); |
| } |
| return this->INHERITED::clipPath(path, op); |
| } |
| |
| bool SkNWayCanvas::clipRegion(const SkRegion& deviceRgn, SkRegion::Op op) { |
| Iter iter(fList); |
| while (iter.next()) { |
| iter->clipRegion(deviceRgn, op); |
| } |
| return this->INHERITED::clipRegion(deviceRgn, op); |
| } |
| |
| void SkNWayCanvas::drawPaint(const SkPaint& paint) { |
| Iter iter(fList); |
| while (iter.next()) { |
| iter->drawPaint(paint); |
| } |
| } |
| |
| void SkNWayCanvas::drawPoints(PointMode mode, size_t count, const SkPoint pts[], |
| const SkPaint& paint) { |
| Iter iter(fList); |
| while (iter.next()) { |
| iter->drawPoints(mode, count, pts, paint); |
| } |
| } |
| |
| void SkNWayCanvas::drawRect(const SkRect& rect, const SkPaint& paint) { |
| Iter iter(fList); |
| while (iter.next()) { |
| iter->drawRect(rect, paint); |
| } |
| } |
| |
| void SkNWayCanvas::drawPath(const SkPath& path, const SkPaint& paint) { |
| Iter iter(fList); |
| while (iter.next()) { |
| iter->drawPath(path, paint); |
| } |
| } |
| |
| void SkNWayCanvas::drawBitmap(const SkBitmap& bitmap, SkScalar x, SkScalar y, |
| const SkPaint* paint) { |
| Iter iter(fList); |
| while (iter.next()) { |
| iter->drawBitmap(bitmap, x, y, paint); |
| } |
| } |
| |
| void SkNWayCanvas::drawBitmapRect(const SkBitmap& bitmap, const SkIRect* src, |
| const SkRect& dst, const SkPaint* paint) { |
| Iter iter(fList); |
| while (iter.next()) { |
| iter->drawBitmapRect(bitmap, src, dst, paint); |
| } |
| } |
| |
| void SkNWayCanvas::drawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& m, |
| const SkPaint* paint) { |
| Iter iter(fList); |
| while (iter.next()) { |
| iter->drawBitmapMatrix(bitmap, m, paint); |
| } |
| } |
| |
| void SkNWayCanvas::drawSprite(const SkBitmap& bitmap, int x, int y, |
| const SkPaint* paint) { |
| Iter iter(fList); |
| while (iter.next()) { |
| iter->drawSprite(bitmap, x, y, paint); |
| } |
| } |
| |
| void SkNWayCanvas::drawText(const void* text, size_t byteLength, SkScalar x, |
| SkScalar y, const SkPaint& paint) { |
| Iter iter(fList); |
| while (iter.next()) { |
| iter->drawText(text, byteLength, x, y, paint); |
| } |
| } |
| |
| void SkNWayCanvas::drawPosText(const void* text, size_t byteLength, |
| const SkPoint pos[], const SkPaint& paint) { |
| Iter iter(fList); |
| while (iter.next()) { |
| iter->drawPosText(text, byteLength, pos, paint); |
| } |
| } |
| |
| void SkNWayCanvas::drawPosTextH(const void* text, size_t byteLength, |
| const SkScalar xpos[], SkScalar constY, |
| const SkPaint& paint) { |
| Iter iter(fList); |
| while (iter.next()) { |
| iter->drawPosTextH(text, byteLength, xpos, constY, paint); |
| } |
| } |
| |
| void SkNWayCanvas::drawTextOnPath(const void* text, size_t byteLength, |
| const SkPath& path, const SkMatrix* matrix, |
| const SkPaint& paint) { |
| Iter iter(fList); |
| while (iter.next()) { |
| iter->drawTextOnPath(text, byteLength, path, matrix, paint); |
| } |
| } |
| |
| void SkNWayCanvas::drawPicture(SkPicture& picture) { |
| Iter iter(fList); |
| while (iter.next()) { |
| iter->drawPicture(picture); |
| } |
| } |
| |
| void SkNWayCanvas::drawVertices(VertexMode vmode, int vertexCount, |
| const SkPoint vertices[], const SkPoint texs[], |
| const SkColor colors[], SkXfermode* xmode, |
| const uint16_t indices[], int indexCount, |
| const SkPaint& paint) { |
| Iter iter(fList); |
| while (iter.next()) { |
| iter->drawVertices(vmode, vertexCount, vertices, texs, colors, xmode, |
| indices, indexCount, paint); |
| } |
| } |
| |
| SkBounder* SkNWayCanvas::setBounder(SkBounder* bounder) { |
| Iter iter(fList); |
| while (iter.next()) { |
| iter->setBounder(bounder); |
| } |
| return this->INHERITED::setBounder(bounder); |
| } |
| |
| SkDrawFilter* SkNWayCanvas::setDrawFilter(SkDrawFilter* filter) { |
| Iter iter(fList); |
| while (iter.next()) { |
| iter->setDrawFilter(filter); |
| } |
| return this->INHERITED::setDrawFilter(filter); |
| } |
| |
| |