| |
| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| #ifndef SkLayerDrawLooper_DEFINED |
| #define SkLayerDrawLooper_DEFINED |
| |
| #include "SkDrawLooper.h" |
| #include "SkXfermode.h" |
| |
| struct SkPoint; |
| |
| class SK_API SkLayerDrawLooper : public SkDrawLooper { |
| public: |
| SkLayerDrawLooper(); |
| virtual ~SkLayerDrawLooper(); |
| |
| /** |
| * Bits specifies which aspects of the layer's paint should replace the |
| * corresponding aspects on the draw's paint. |
| * kEntirePaint_Bits means use the layer's paint completely. |
| * 0 means ignore the layer's paint. |
| */ |
| enum Bits { |
| kStyle_Bit = 1 << 0, //!< use this layer's Style/stroke settings |
| kTextSkewX_Bit = 1 << 1, //!< use this layer's textskewx |
| kPathEffect_Bit = 1 << 2, //!< use this layer's patheffect |
| kMaskFilter_Bit = 1 << 3, //!< use this layer's maskfilter |
| kShader_Bit = 1 << 4, //!< use this layer's shader |
| kColorFilter_Bit = 1 << 5, //!< use this layer's colorfilter |
| kXfermode_Bit = 1 << 6, //!< use this layer's xfermode |
| |
| kEntirePaint_Bits = -1, //!< use this layer's paint entirely |
| }; |
| typedef int32_t BitFlags; |
| |
| /** |
| * Info for how to apply the layer's paint and offset. |
| * |
| * fFlagsMask selects which flags in the layer's paint should be applied. |
| * result = (draw-flags & ~fFlagsMask) | (layer-flags & fFlagsMask) |
| * In the extreme: |
| * If fFlagsMask is 0, we ignore all of the layer's flags |
| * If fFlagsMask is -1, we use all of the layer's flags |
| * |
| * fColorMode controls how we compute the final color for the layer: |
| * The layer's paint's color is treated as the SRC |
| * The draw's paint's color is treated as the DST |
| * final-color = Mode(layers-color, draws-color); |
| * Any SkXfermode::Mode will work. Two common choices are: |
| * kSrc_Mode: to use the layer's color, ignoring the draw's |
| * kDst_Mode: to just keep the draw's color, ignoring the layer's |
| */ |
| struct SK_API LayerInfo { |
| uint32_t fFlagsMask; // SkPaint::Flags |
| BitFlags fPaintBits; |
| SkXfermode::Mode fColorMode; |
| SkVector fOffset; |
| bool fPostTranslate; //!< applies to fOffset |
| |
| /** |
| * Initial the LayerInfo. Defaults to settings that will draw the |
| * layer with no changes: e.g. |
| * fPaintBits == 0 |
| * fColorMode == kDst_Mode |
| * fOffset == (0, 0) |
| */ |
| LayerInfo(); |
| }; |
| |
| /** |
| * Call for each layer you want to add (from top to bottom). |
| * This returns a paint you can modify, but that ptr is only valid until |
| * the next call made to addLayer(). |
| */ |
| SkPaint* addLayer(const LayerInfo&); |
| |
| /** |
| * This layer will draw with the original paint, ad the specified offset |
| */ |
| void addLayer(SkScalar dx, SkScalar dy); |
| |
| /** |
| * This layer will with the original paint and no offset. |
| */ |
| void addLayer() { this->addLayer(0, 0); } |
| |
| // overrides from SkDrawLooper |
| virtual void init(SkCanvas*); |
| virtual bool next(SkCanvas*, SkPaint* paint); |
| |
| // must be public for Registrar :( |
| static SkFlattenable* CreateProc(SkFlattenableReadBuffer& buffer) { |
| return SkNEW_ARGS(SkLayerDrawLooper, (buffer)); |
| } |
| |
| protected: |
| SkLayerDrawLooper(SkFlattenableReadBuffer&); |
| |
| // overrides from SkFlattenable |
| virtual void flatten(SkFlattenableWriteBuffer& ); |
| virtual Factory getFactory() { return CreateProc; } |
| |
| private: |
| struct Rec { |
| Rec* fNext; |
| SkPaint fPaint; |
| LayerInfo fInfo; |
| |
| static Rec* Reverse(Rec*); |
| }; |
| Rec* fRecs; |
| int fCount; |
| |
| // state-machine during the init/next cycle |
| Rec* fCurrRec; |
| |
| static void ApplyInfo(SkPaint* dst, const SkPaint& src, const LayerInfo&); |
| |
| class MyRegistrar : public SkFlattenable::Registrar { |
| public: |
| MyRegistrar(); |
| }; |
| |
| typedef SkDrawLooper INHERITED; |
| }; |
| |
| |
| #endif |