Rename some processor functions from GL to GLSL
TBR=bsalomon@google.com
BUG=skia:
Review URL: https://codereview.chromium.org/1443743002
diff --git a/include/gpu/GrFragmentProcessor.h b/include/gpu/GrFragmentProcessor.h
index 4284662..b0ef6b5 100644
--- a/include/gpu/GrFragmentProcessor.h
+++ b/include/gpu/GrFragmentProcessor.h
@@ -63,12 +63,12 @@
~GrFragmentProcessor() override;
- GrGLSLFragmentProcessor* createGLInstance() const;
+ GrGLSLFragmentProcessor* createGLSLInstance() const;
- void getGLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const {
- this->onGetGLProcessorKey(caps, b);
+ void getGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const {
+ this->onGetGLSLProcessorKey(caps, b);
for (int i = 0; i < fChildProcessors.count(); ++i) {
- fChildProcessors[i]->getGLProcessorKey(caps, b);
+ fChildProcessors[i]->getGLSLProcessorKey(caps, b);
}
}
@@ -104,7 +104,8 @@
from getFactory()).
A return value of true from isEqual() should not be used to test whether the processor would
- generate the same shader code. To test for identical code generation use getGLProcessorKey*/
+ generate the same shader code. To test for identical code generation use getGLSLProcessorKey
+ */
bool isEqual(const GrFragmentProcessor& that, bool ignoreCoordTransforms) const;
/**
@@ -166,11 +167,11 @@
/** Returns a new instance of the appropriate *GL* implementation class
for the given GrFragmentProcessor; caller is responsible for deleting
the object. */
- virtual GrGLSLFragmentProcessor* onCreateGLInstance() const = 0;
+ virtual GrGLSLFragmentProcessor* onCreateGLSLInstance() const = 0;
/** Implemented using GLFragmentProcessor::GenKey as described in this class's comment. */
- virtual void onGetGLProcessorKey(const GrGLSLCaps& caps,
- GrProcessorKeyBuilder* b) const = 0;
+ virtual void onGetGLSLProcessorKey(const GrGLSLCaps& caps,
+ GrProcessorKeyBuilder* b) const = 0;
/**
* Subclass implements this to support isEqual(). It will only be called if it is known that