Rename some processor functions from GL to GLSL
TBR=bsalomon@google.com
BUG=skia:
Review URL: https://codereview.chromium.org/1443743002
diff --git a/src/effects/SkLightingImageFilter.cpp b/src/effects/SkLightingImageFilter.cpp
index 46daea1..411d73b 100644
--- a/src/effects/SkLightingImageFilter.cpp
+++ b/src/effects/SkLightingImageFilter.cpp
@@ -531,9 +531,9 @@
SkScalar kd() const { return fKD; }
private:
- GrGLSLFragmentProcessor* onCreateGLInstance() const override;
+ GrGLSLFragmentProcessor* onCreateGLSLInstance() const override;
- void onGetGLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder*) const override;
+ void onGetGLSLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder*) const override;
bool onIsEqual(const GrFragmentProcessor&) const override;
@@ -564,13 +564,13 @@
const char* name() const override { return "SpecularLighting"; }
- GrGLSLFragmentProcessor* onCreateGLInstance() const override;
+ GrGLSLFragmentProcessor* onCreateGLSLInstance() const override;
SkScalar ks() const { return fKS; }
SkScalar shininess() const { return fShininess; }
private:
- void onGetGLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder*) const override;
+ void onGetGLSLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder*) const override;
bool onIsEqual(const GrFragmentProcessor&) const override;
@@ -1614,12 +1614,12 @@
this->kd() == s.kd();
}
-void GrDiffuseLightingEffect::onGetGLProcessorKey(const GrGLSLCaps& caps,
- GrProcessorKeyBuilder* b) const {
+void GrDiffuseLightingEffect::onGetGLSLProcessorKey(const GrGLSLCaps& caps,
+ GrProcessorKeyBuilder* b) const {
GrGLDiffuseLightingEffect::GenKey(*this, caps, b);
}
-GrGLSLFragmentProcessor* GrDiffuseLightingEffect::onCreateGLInstance() const {
+GrGLSLFragmentProcessor* GrDiffuseLightingEffect::onCreateGLSLInstance() const {
return new GrGLDiffuseLightingEffect(*this);
}
@@ -1815,12 +1815,12 @@
this->shininess() == s.shininess();
}
-void GrSpecularLightingEffect::onGetGLProcessorKey(const GrGLSLCaps& caps,
- GrProcessorKeyBuilder* b) const {
+void GrSpecularLightingEffect::onGetGLSLProcessorKey(const GrGLSLCaps& caps,
+ GrProcessorKeyBuilder* b) const {
GrGLSpecularLightingEffect::GenKey(*this, caps, b);
}
-GrGLSLFragmentProcessor* GrSpecularLightingEffect::onCreateGLInstance() const {
+GrGLSLFragmentProcessor* GrSpecularLightingEffect::onCreateGLSLInstance() const {
return new GrGLSpecularLightingEffect(*this);
}