Rename some processor functions from GL to GLSL
TBR=bsalomon@google.com
BUG=skia:
Review URL: https://codereview.chromium.org/1443743002
diff --git a/src/gpu/GrPrimitiveProcessor.h b/src/gpu/GrPrimitiveProcessor.h
index e15d2da..46136f0 100644
--- a/src/gpu/GrPrimitiveProcessor.h
+++ b/src/gpu/GrPrimitiveProcessor.h
@@ -190,14 +190,14 @@
*
* TODO: A better name for this function would be "compute" instead of "get".
*/
- virtual void getGLProcessorKey(const GrGLSLCaps& caps,
- GrProcessorKeyBuilder* b) const = 0;
+ virtual void getGLSLProcessorKey(const GrGLSLCaps& caps,
+ GrProcessorKeyBuilder* b) const = 0;
/** Returns a new instance of the appropriate *GL* implementation class
for the given GrProcessor; caller is responsible for deleting
the object. */
- virtual GrGLSLPrimitiveProcessor* createGLInstance(const GrGLSLCaps& caps) const = 0;
+ virtual GrGLSLPrimitiveProcessor* createGLSLInstance(const GrGLSLCaps& caps) const = 0;
bool isPathRendering() const { return fIsPathRendering; }