renamed SkSL types in preparation for killing precision modifiers
Bug: skia:
Change-Id: Iff0289e25355a89cdc289a0892ed755dd1b1c900
Reviewed-on: https://skia-review.googlesource.com/27703
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
diff --git a/tests/GrMeshTest.cpp b/tests/GrMeshTest.cpp
index 922a996..288c057 100644
--- a/tests/GrMeshTest.cpp
+++ b/tests/GrMeshTest.cpp
@@ -327,20 +327,20 @@
GrGLSLVertexBuilder* v = args.fVertBuilder;
if (!mp.fInstanceLocation) {
- v->codeAppendf("vec2 vertex = %s;", mp.fVertex->fName);
+ v->codeAppendf("float2 vertex = %s;", mp.fVertex->fName);
} else {
if (mp.fVertex) {
- v->codeAppendf("vec2 offset = %s;", mp.fVertex->fName);
+ v->codeAppendf("float2 offset = %s;", mp.fVertex->fName);
} else {
- v->codeAppend ("vec2 offset = vec2(sk_VertexID / 2, sk_VertexID % 2);");
+ v->codeAppend ("float2 offset = float2(sk_VertexID / 2, sk_VertexID % 2);");
}
- v->codeAppendf("vec2 vertex = %s + offset * %i;",
+ v->codeAppendf("float2 vertex = %s + offset * %i;",
mp.fInstanceLocation->fName, kBoxSize);
}
gpArgs->fPositionVar.set(kVec2f_GrSLType, "vertex");
GrGLSLPPFragmentBuilder* f = args.fFragBuilder;
- f->codeAppendf("%s = vec4(1);", args.fOutputCoverage);
+ f->codeAppendf("%s = float4(1);", args.fOutputCoverage);
}
};