renamed SkSL types in preparation for killing precision modifiers
Bug: skia:
Change-Id: Iff0289e25355a89cdc289a0892ed755dd1b1c900
Reviewed-on: https://skia-review.googlesource.com/27703
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
diff --git a/tests/PrimitiveProcessorTest.cpp b/tests/PrimitiveProcessorTest.cpp
index 75bdb83..d2e851d 100644
--- a/tests/PrimitiveProcessorTest.cpp
+++ b/tests/PrimitiveProcessorTest.cpp
@@ -72,8 +72,8 @@
args.fVaryingHandler->emitAttributes(gp);
this->setupPosition(args.fVertBuilder, gpArgs, gp.getAttrib(0).fName);
GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
- fragBuilder->codeAppendf("%s = vec4(1);", args.fOutputColor);
- fragBuilder->codeAppendf("%s = vec4(1);", args.fOutputCoverage);
+ fragBuilder->codeAppendf("%s = float4(1);", args.fOutputColor);
+ fragBuilder->codeAppendf("%s = float4(1);", args.fOutputCoverage);
}
void setData(const GrGLSLProgramDataManager& pdman,
const GrPrimitiveProcessor& primProc,