Build fix number 2.
Use SkColors instead of numbers.
git-svn-id: http://skia.googlecode.com/svn/trunk@12135 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gm/blurroundrect.cpp b/gm/blurroundrect.cpp
index 3176f36..0e63470 100644
--- a/gm/blurroundrect.cpp
+++ b/gm/blurroundrect.cpp
@@ -122,10 +122,10 @@
SkBlurMaskFilter::kNormal_BlurStyle,
SkBlurMaskFilter::kHighQuality_BlurFlag);
paint->setMaskFilter(maskFilter)->unref();
- SkColorFilter* colorFilter = SkColorFilter::CreateModeFilter((SkColor) 4279308561,
+ SkColorFilter* colorFilter = SkColorFilter::CreateModeFilter(SK_ColorLTGRAY,
SkXfermode::kSrcIn_Mode);
paint->setColorFilter(colorFilter)->unref();
- paint->setColor((SkColor) 4278190080);
+ paint->setColor(SK_ColorGRAY);
}
{
SkLayerDrawLooper::LayerInfo info;
@@ -135,7 +135,7 @@
canvas->drawRect(this->getRRect().rect(), paint);
paint.setLooper(looper)->unref();
- paint.setColor((SkColor) 4293848814);
+ paint.setColor(SK_ColorCYAN);
paint.setAntiAlias(true);
canvas->drawRRect(this->getRRect(), paint);