GrConstColorProcessor uses 4f colors in the destination space

Many places that construct one are explicitly specifying opaque white or
transparent black, which we can assume (based on the semantics of the
operation) should remain (0,0,0,0) or (1,1,1,1), so that's simple.

In other cases, we convert our source color to destination space.

One wrinkle is tht SkColorFilter now needs to know the destination color
space, due to SkModeColorFilter.

BUG=skia:

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3903

Change-Id: I4969c0260588f4021300733f601b47dc606adf79
Reviewed-on: https://skia-review.googlesource.com/3903
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
diff --git a/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp b/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp
index 091a55b..c0652bf 100644
--- a/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp
+++ b/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp
@@ -1334,13 +1334,17 @@
     if (0 == fNumOctaves) {
         if (kFractalNoise_Type == fType) {
             // Extract the incoming alpha and emit rgba = (a/4, a/4, a/4, a/2)
+            // TODO: Either treat the output of this shader as sRGB or allow client to specify a
+            // color space of the noise. Either way, this case (and the GLSL) need to convert to
+            // the destination.
             sk_sp<GrFragmentProcessor> inner(
-                GrConstColorProcessor::Make(0x80404040,
+                GrConstColorProcessor::Make(GrColor4f::FromGrColor(0x80404040),
                                             GrConstColorProcessor::kModulateRGBA_InputMode));
             return GrFragmentProcessor::MulOutputByInputAlpha(std::move(inner));
         }
         // Emit zero.
-        return GrConstColorProcessor::Make(0x0, GrConstColorProcessor::kIgnore_InputMode);
+        return GrConstColorProcessor::Make(GrColor4f::TransparentBlack(),
+                                           GrConstColorProcessor::kIgnore_InputMode);
     }
 
     SkAutoTUnref<GrTexture> permutationsTexture(