| /* |
| * Copyright 2017 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| /* |
| * This file was autogenerated from GrArithmeticFP.fp; do not modify. |
| */ |
| #include "GrArithmeticFP.h" |
| #if SK_SUPPORT_GPU |
| #include "glsl/GrGLSLFragmentProcessor.h" |
| #include "glsl/GrGLSLFragmentShaderBuilder.h" |
| #include "glsl/GrGLSLProgramBuilder.h" |
| #include "GrTexture.h" |
| #include "SkSLCPP.h" |
| #include "SkSLUtil.h" |
| class GrGLSLArithmeticFP : public GrGLSLFragmentProcessor { |
| public: |
| GrGLSLArithmeticFP() {} |
| void emitCode(EmitArgs& args) override { |
| GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
| const GrArithmeticFP& _outer = args.fFp.cast<GrArithmeticFP>(); |
| (void)_outer; |
| auto k1 = _outer.k1(); |
| (void)k1; |
| auto k2 = _outer.k2(); |
| (void)k2; |
| auto k3 = _outer.k3(); |
| (void)k3; |
| auto k4 = _outer.k4(); |
| (void)k4; |
| auto enforcePMColor = _outer.enforcePMColor(); |
| (void)enforcePMColor; |
| fKVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, |
| kDefault_GrSLPrecision, "k"); |
| SkString _child0("_child0"); |
| this->emitChild(0, &_child0, args); |
| fragBuilder->codeAppendf( |
| "half4 dst = %s;\n%s = half4(clamp(float4(float4(((%s.x * float4(%s)) * dst + %s.y " |
| "* float4(%s)) + %s.z * float4(dst)) + %s.w), 0.0, 1.0));\nif (%s) {\n %s.xyz = " |
| "half3(min(float3(%s.xyz), float(%s.w)));\n}\n", |
| _child0.c_str(), args.fOutputColor, args.fUniformHandler->getUniformCStr(fKVar), |
| args.fInputColor ? args.fInputColor : "half4(1)", |
| args.fUniformHandler->getUniformCStr(fKVar), |
| args.fInputColor ? args.fInputColor : "half4(1)", |
| args.fUniformHandler->getUniformCStr(fKVar), |
| args.fUniformHandler->getUniformCStr(fKVar), |
| (_outer.enforcePMColor() ? "true" : "false"), args.fOutputColor, args.fOutputColor, |
| args.fOutputColor); |
| } |
| |
| private: |
| void onSetData(const GrGLSLProgramDataManager& pdman, |
| const GrFragmentProcessor& _proc) override { |
| const GrArithmeticFP& _outer = _proc.cast<GrArithmeticFP>(); |
| auto k1 = _outer.k1(); |
| (void)k1; |
| auto k2 = _outer.k2(); |
| (void)k2; |
| auto k3 = _outer.k3(); |
| (void)k3; |
| auto k4 = _outer.k4(); |
| (void)k4; |
| auto enforcePMColor = _outer.enforcePMColor(); |
| (void)enforcePMColor; |
| UniformHandle& k = fKVar; |
| (void)k; |
| |
| pdman.set4f(k, k1, k2, k3, k4); |
| } |
| UniformHandle fKVar; |
| }; |
| GrGLSLFragmentProcessor* GrArithmeticFP::onCreateGLSLInstance() const { |
| return new GrGLSLArithmeticFP(); |
| } |
| void GrArithmeticFP::onGetGLSLProcessorKey(const GrShaderCaps& caps, |
| GrProcessorKeyBuilder* b) const { |
| b->add32((int32_t)fEnforcePMColor); |
| } |
| bool GrArithmeticFP::onIsEqual(const GrFragmentProcessor& other) const { |
| const GrArithmeticFP& that = other.cast<GrArithmeticFP>(); |
| (void)that; |
| if (fK1 != that.fK1) return false; |
| if (fK2 != that.fK2) return false; |
| if (fK3 != that.fK3) return false; |
| if (fK4 != that.fK4) return false; |
| if (fEnforcePMColor != that.fEnforcePMColor) return false; |
| return true; |
| } |
| GrArithmeticFP::GrArithmeticFP(const GrArithmeticFP& src) |
| : INHERITED(kGrArithmeticFP_ClassID, src.optimizationFlags()) |
| , fK1(src.fK1) |
| , fK2(src.fK2) |
| , fK3(src.fK3) |
| , fK4(src.fK4) |
| , fEnforcePMColor(src.fEnforcePMColor) { |
| this->registerChildProcessor(src.childProcessor(0).clone()); |
| } |
| std::unique_ptr<GrFragmentProcessor> GrArithmeticFP::clone() const { |
| return std::unique_ptr<GrFragmentProcessor>(new GrArithmeticFP(*this)); |
| } |
| #endif |