| /* |
| * Copyright 2017 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrBackendTextureImageGenerator.h" |
| |
| #include "GrContext.h" |
| #include "GrContextPriv.h" |
| #include "GrGpu.h" |
| #include "GrResourceCache.h" |
| #include "GrResourceProvider.h" |
| #include "GrSemaphore.h" |
| #include "GrTexture.h" |
| |
| #include "SkGr.h" |
| #include "SkMessageBus.h" |
| |
| GrBackendTextureImageGenerator::RefHelper::~RefHelper() { |
| SkASSERT(nullptr == fBorrowedTexture); |
| SkASSERT(SK_InvalidGenID == fBorrowingContextID); |
| |
| // Generator has been freed, and no one is borrowing the texture. Notify the original cache |
| // that it can free the last ref, so it happens on the correct thread. |
| GrGpuResourceFreedMessage msg { fOriginalTexture, fOwningContextID }; |
| SkMessageBus<GrGpuResourceFreedMessage>::Post(msg); |
| } |
| |
| // TODO: I copied this from SkImage_Gpu, perhaps we put a version of this somewhere else? |
| static GrBackendTexture make_backend_texture_from_handle(GrBackend backend, |
| int width, int height, |
| GrPixelConfig config, |
| GrBackendObject handle) { |
| if (kOpenGL_GrBackend == backend) { |
| GrGLTextureInfo* glInfo = (GrGLTextureInfo*)(handle); |
| return GrBackendTexture(width, height, config, *glInfo); |
| } else { |
| SkASSERT(kVulkan_GrBackend == backend); |
| GrVkImageInfo* vkInfo = (GrVkImageInfo*)(handle); |
| return GrBackendTexture(width, height, *vkInfo); |
| } |
| } |
| |
| std::unique_ptr<SkImageGenerator> |
| GrBackendTextureImageGenerator::Make(sk_sp<GrTexture> texture, sk_sp<GrSemaphore> semaphore, |
| SkAlphaType alphaType, sk_sp<SkColorSpace> colorSpace) { |
| if (colorSpace && (!colorSpace->gammaCloseToSRGB() && !colorSpace->gammaIsLinear())) { |
| return nullptr; |
| } |
| |
| SkColorType colorType = kUnknown_SkColorType; |
| if (!GrPixelConfigToColorType(texture->config(), &colorType)) { |
| return nullptr; |
| } |
| |
| GrContext* context = texture->getContext(); |
| |
| // Attach our texture to this context's resource cache. This ensures that deletion will happen |
| // in the correct thread/context. This adds the only ref to the texture that will persist from |
| // this point. That ref will be released when the generator's RefHelper is freed. |
| context->getResourceCache()->insertCrossContextGpuResource(texture.get()); |
| |
| GrBackend backend = context->contextPriv().getBackend(); |
| GrBackendTexture backendTexture = make_backend_texture_from_handle(backend, |
| texture->width(), |
| texture->height(), |
| texture->config(), |
| texture->getTextureHandle()); |
| |
| SkImageInfo info = SkImageInfo::Make(texture->width(), texture->height(), colorType, alphaType, |
| std::move(colorSpace)); |
| return std::unique_ptr<SkImageGenerator>(new GrBackendTextureImageGenerator( |
| info, texture.get(), context->uniqueID(), std::move(semaphore), backendTexture)); |
| } |
| |
| GrBackendTextureImageGenerator::GrBackendTextureImageGenerator(const SkImageInfo& info, |
| GrTexture* texture, |
| uint32_t owningContextID, |
| sk_sp<GrSemaphore> semaphore, |
| const GrBackendTexture& backendTex) |
| : INHERITED(info) |
| , fRefHelper(new RefHelper(texture, owningContextID)) |
| , fSemaphore(std::move(semaphore)) |
| , fLastBorrowingContextID(SK_InvalidGenID) |
| , fBackendTexture(backendTex) |
| , fSurfaceOrigin(texture->origin()) { } |
| |
| GrBackendTextureImageGenerator::~GrBackendTextureImageGenerator() { |
| fRefHelper->unref(); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////////////////////////// |
| |
| #if SK_SUPPORT_GPU |
| void GrBackendTextureImageGenerator::ReleaseRefHelper_TextureReleaseProc(void* ctx) { |
| RefHelper* refHelper = static_cast<RefHelper*>(ctx); |
| SkASSERT(refHelper); |
| |
| // Release texture so another context can use it |
| refHelper->fBorrowedTexture = nullptr; |
| refHelper->fBorrowingContextID = SK_InvalidGenID; |
| refHelper->unref(); |
| } |
| |
| sk_sp<GrTextureProxy> GrBackendTextureImageGenerator::onGenerateTexture( |
| GrContext* context, const SkImageInfo& info, const SkIPoint& origin) { |
| SkASSERT(context); |
| |
| if (context->contextPriv().getBackend() != fBackendTexture.backend()) { |
| return nullptr; |
| } |
| |
| sk_sp<GrTexture> tex; |
| |
| if (fRefHelper->fBorrowingContextID == context->uniqueID()) { |
| // If a client re-draws the same image multiple times, the texture we return will be cached |
| // and re-used. If they draw a subset, though, we may be re-called. In that case, we want |
| // to re-use the borrowed texture we've previously created. |
| tex = sk_ref_sp(fRefHelper->fBorrowedTexture); |
| SkASSERT(tex); |
| } else { |
| // The texture is available or borrwed by another context. Try for exclusive access. |
| uint32_t expectedID = SK_InvalidGenID; |
| if (!fRefHelper->fBorrowingContextID.compare_exchange(&expectedID, context->uniqueID())) { |
| // Some other context is currently borrowing the texture. We aren't allowed to use it. |
| return nullptr; |
| } else { |
| // Wait on a semaphore when a new context has just started borrowing the texture. This |
| // is conservative, but shouldn't be too expensive. |
| if (fSemaphore && fLastBorrowingContextID != context->uniqueID()) { |
| context->getGpu()->waitSemaphore(fSemaphore); |
| fLastBorrowingContextID = context->uniqueID(); |
| } |
| } |
| |
| // We just gained access to the texture. If we're on the original context, we could use the |
| // original texture, but we'd have no way of detecting that it's no longer in-use. So we |
| // always make a wrapped copy, where the release proc informs us that the context is done |
| // with it. This is unfortunate - we'll have two texture objects referencing the same GPU |
| // object. However, no client can ever see the original texture, so this should be safe. |
| tex = context->resourceProvider()->wrapBackendTexture(fBackendTexture, fSurfaceOrigin, |
| kNone_GrBackendTextureFlag, 0, |
| kBorrow_GrWrapOwnership); |
| if (!tex) { |
| fRefHelper->fBorrowingContextID = SK_InvalidGenID; |
| return nullptr; |
| } |
| fRefHelper->fBorrowedTexture = tex.get(); |
| |
| tex->setRelease(ReleaseRefHelper_TextureReleaseProc, fRefHelper); |
| fRefHelper->ref(); |
| } |
| |
| SkASSERT(fRefHelper->fBorrowingContextID == context->uniqueID()); |
| |
| sk_sp<GrTextureProxy> proxy = GrSurfaceProxy::MakeWrapped(std::move(tex)); |
| |
| if (0 == origin.fX && 0 == origin.fY && |
| info.width() == fBackendTexture.width() && info.height() == fBackendTexture.height()) { |
| // If the caller wants the entire texture, we're done |
| return proxy; |
| } else { |
| // Otherwise, make a copy of the requested subset. Make sure our temporary is renderable, |
| // because Vulkan will want to do the copy as a draw. |
| GrSurfaceDesc desc; |
| desc.fConfig = proxy->config(); |
| desc.fWidth = info.width(); |
| desc.fHeight = info.height(); |
| desc.fOrigin = proxy->origin(); |
| desc.fIsMipMapped = proxy->isMipMapped(); |
| desc.fFlags = kRenderTarget_GrSurfaceFlag; |
| |
| sk_sp<GrSurfaceContext> sContext(context->contextPriv().makeDeferredSurfaceContext( |
| desc, SkBackingFit::kExact, SkBudgeted::kYes)); |
| if (!sContext) { |
| return nullptr; |
| } |
| |
| SkIRect subset = SkIRect::MakeXYWH(origin.fX, origin.fY, info.width(), info.height()); |
| if (!sContext->copy(proxy.get(), subset, SkIPoint::Make(0, 0))) { |
| return nullptr; |
| } |
| |
| return sContext->asTextureProxyRef(); |
| } |
| } |
| #endif |