| #include "SkPMFloat.h" |
| #include "Test.h" |
| |
| DEF_TEST(SkPMFloat, r) { |
| // Test SkPMColor <-> SkPMFloat |
| SkPMColor c = SkPreMultiplyColor(0xFFCC9933); |
| SkPMFloat pmf(c); |
| REPORTER_ASSERT(r, SkScalarNearlyEqual(255.0f, pmf.a())); |
| REPORTER_ASSERT(r, SkScalarNearlyEqual(204.0f, pmf.r())); |
| REPORTER_ASSERT(r, SkScalarNearlyEqual(153.0f, pmf.g())); |
| REPORTER_ASSERT(r, SkScalarNearlyEqual( 51.0f, pmf.b())); |
| REPORTER_ASSERT(r, c == pmf.get()); |
| |
| // Test rounding. (Don't bother testing .5... we don't care which way it goes.) |
| pmf = SkPMFloat(254.6f, 204.3f, 153.1f, 50.8f); |
| REPORTER_ASSERT(r, c == pmf.get()); |
| |
| // Test clamping. |
| SkPMFloat clamped(SkPMFloat(510.0f, 153.0f, 1.0f, -0.2f).clamped()); |
| REPORTER_ASSERT(r, SkScalarNearlyEqual(255.0f, clamped.a())); |
| REPORTER_ASSERT(r, SkScalarNearlyEqual(153.0f, clamped.r())); |
| REPORTER_ASSERT(r, SkScalarNearlyEqual( 1.0f, clamped.g())); |
| REPORTER_ASSERT(r, SkScalarNearlyEqual( 0.0f, clamped.b())); |
| |
| // Test SkPMFloat <-> Sk4f conversion. |
| Sk4f fs = clamped; |
| SkPMFloat scaled = fs.multiply(Sk4f(0.25f)); |
| REPORTER_ASSERT(r, SkScalarNearlyEqual(63.75f, scaled.a())); |
| REPORTER_ASSERT(r, SkScalarNearlyEqual(38.25f, scaled.r())); |
| REPORTER_ASSERT(r, SkScalarNearlyEqual( 0.25f, scaled.g())); |
| REPORTER_ASSERT(r, SkScalarNearlyEqual( 0.00f, scaled.b())); |
| |
| // Test 4-at-a-time conversions. |
| SkPMColor colors[4] = { 0xFF000000, 0xFFFF0000, 0xFF00FF00, 0xFF0000FF }; |
| SkPMFloat floats[4]; |
| SkPMFloat::From4PMColors(floats, colors); |
| |
| SkPMColor back[4]; |
| SkPMFloat::To4PMColors(back, floats); |
| for (int i = 0; i < 4; i++) { |
| REPORTER_ASSERT(r, back[i] == colors[i]); |
| } |
| |
| SkPMFloat::ClampTo4PMColors(back, floats); |
| for (int i = 0; i < 4; i++) { |
| REPORTER_ASSERT(r, back[i] == colors[i]); |
| } |
| } |