Continue making Ganesh use absolute texture coordinates - take 2
The idea here is that the GrCoordTransform will actually hold a GrTextureProxy (rather than a GrTexture) and then, in GrGLSLPrimitiveProcessor::GetTransformMatrix, use the instantiated width & height (when uploading the transform matrix)
Relanding of: https://skia-review.googlesource.com/c/6977/
Change-Id: Ibc9b9e354f7fc23b1a6e6e4fe7c9fe3cef771c02
Reviewed-on: https://skia-review.googlesource.com/7265
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
diff --git a/src/gpu/GrTextureMaker.cpp b/src/gpu/GrTextureMaker.cpp
index 37272be..e68703a 100644
--- a/src/gpu/GrTextureMaker.cpp
+++ b/src/gpu/GrTextureMaker.cpp
@@ -12,7 +12,8 @@
GrTexture* GrTextureMaker::refTextureForParams(const GrSamplerParams& params,
SkColorSpace* dstColorSpace,
- sk_sp<SkColorSpace>* texColorSpace) {
+ sk_sp<SkColorSpace>* texColorSpace,
+ SkScalar scaleAdjust[2]) {
CopyParams copyParams;
bool willBeMipped = params.filterMode() == GrSamplerParams::kMipMap_FilterMode;
@@ -25,7 +26,7 @@
}
if (!fContext->getGpu()->makeCopyForTextureParams(this->width(), this->height(), params,
- ©Params)) {
+ ©Params, scaleAdjust)) {
return this->refOriginalTexture(willBeMipped, dstColorSpace);
}
GrUniqueKey copyKey;
@@ -77,22 +78,24 @@
params.reset(SkShader::kClamp_TileMode, GrSamplerParams::kNone_FilterMode);
}
sk_sp<SkColorSpace> texColorSpace;
- sk_sp<GrTexture> texture(this->refTextureForParams(params, dstColorSpace, &texColorSpace));
+ SkScalar scaleAdjust[2] = { 1.0f, 1.0f };
+ sk_sp<GrTexture> texture(this->refTextureForParams(params, dstColorSpace, &texColorSpace,
+ scaleAdjust));
if (!texture) {
return nullptr;
}
+ SkMatrix adjustedMatrix = textureMatrix;
+ adjustedMatrix.postScale(scaleAdjust[0], scaleAdjust[1]);
SkRect domain;
DomainMode domainMode =
DetermineDomainMode(constraintRect, filterConstraint, coordsLimitedToConstraintRect,
texture->width(), texture->height(),
nullptr, fmForDetermineDomain, &domain);
SkASSERT(kTightCopy_DomainMode != domainMode);
- SkMatrix normalizedTextureMatrix = textureMatrix;
- normalizedTextureMatrix.postIDiv(texture->width(), texture->height());
sk_sp<GrColorSpaceXform> colorSpaceXform = GrColorSpaceXform::Make(texColorSpace.get(),
dstColorSpace);
return CreateFragmentProcessorForDomainAndFilter(texture.get(), std::move(colorSpaceXform),
- normalizedTextureMatrix, domainMode, domain,
+ adjustedMatrix, domainMode, domain,
filterOrNullForBicubic);
}