#ifndef SkEGLContext_DEFINED | |
#define SkEGLContext_DEFINED | |
#include "SkTypes.h" | |
/** | |
* Create an offscreen opengl context | |
*/ | |
class SkEGLContext { | |
public: | |
SkEGLContext(); | |
~SkEGLContext(); | |
bool init(int width, int height); | |
private: | |
void* fContext; | |
}; | |
#endif |