Add debug option to clip each GrBatch to its device bounds
Review URL: https://codereview.chromium.org/1471083002
diff --git a/include/gpu/GrContextOptions.h b/include/gpu/GrContextOptions.h
index 1e5897b..52173eb 100644
--- a/include/gpu/GrContextOptions.h
+++ b/include/gpu/GrContextOptions.h
@@ -20,6 +20,7 @@
, fGeometryBufferMapThreshold(-1)
, fUseDrawInsteadOfPartialRenderTargetWrite(false)
, fImmediateMode(false)
+ , fClipBatchToBounds(false)
, fUseShaderSwizzling(false) {}
// EXPERIMENTAL
@@ -48,10 +49,14 @@
/** some gpus have problems with partial writes of the rendertarget */
bool fUseDrawInsteadOfPartialRenderTargetWrite;
- /** The GrContext operates in immedidate mode. It will issue all draws to the backend API
+ /** The GrContext operates in immediate mode. It will issue all draws to the backend API
immediately. Intended to ease debugging. */
bool fImmediateMode;
+ /** For debugging purposes turn each GrBatch's bounds into a clip rect. This is used to
+ verify that the clip bounds are conservative. */
+ bool fClipBatchToBounds;
+
/** Force us to do all swizzling manually in the shader and don't rely on extensions to do
swizzling. */
bool fUseShaderSwizzling;