| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrPathRenderer.h" |
| |
| // This path renderer is made to create geometry (i.e. primitives) from the original path (before |
| // the path is stroked) and render using the GPU directly rather than using any software rendering |
| // step. It can be rendered in a single pass for simple cases and use multiple passes for features |
| // like AA or opacity support. |
| |
| class GrStrokePathRenderer : public GrPathRenderer { |
| |
| public: |
| GrStrokePathRenderer(); |
| |
| virtual bool canDrawPath(const SkPath& path, |
| const SkStrokeRec& stroke, |
| const GrDrawTarget* target, |
| bool antiAlias) const SK_OVERRIDE; |
| |
| protected: |
| virtual bool onDrawPath(const SkPath& path, |
| const SkStrokeRec& stroke, |
| GrDrawTarget* target, |
| bool antiAlias) SK_OVERRIDE; |
| }; |