Simplify adding attributes to GrGeometryProcessor
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2248323003
Review-Url: https://codereview.chromium.org/2248323003
diff --git a/src/gpu/effects/GrBitmapTextGeoProc.cpp b/src/gpu/effects/GrBitmapTextGeoProc.cpp
index e0ec49c..20a4e93 100644
--- a/src/gpu/effects/GrBitmapTextGeoProc.cpp
+++ b/src/gpu/effects/GrBitmapTextGeoProc.cpp
@@ -139,16 +139,15 @@
, fInColor(nullptr)
, fMaskFormat(format) {
this->initClassID<GrBitmapTextGeoProc>();
- fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertexAttribType));
+ fInPosition = &this->addVertexAttrib("inPosition", kVec2f_GrVertexAttribType);
bool hasVertexColor = kA8_GrMaskFormat == fMaskFormat ||
kA565_GrMaskFormat == fMaskFormat;
if (hasVertexColor) {
- fInColor = &this->addVertexAttrib(Attribute("inColor", kVec4ub_GrVertexAttribType));
+ fInColor = &this->addVertexAttrib("inColor", kVec4ub_GrVertexAttribType);
}
- fInTextureCoords = &this->addVertexAttrib(Attribute("inTextureCoords",
- kVec2us_GrVertexAttribType,
- kHigh_GrSLPrecision));
+ fInTextureCoords = &this->addVertexAttrib("inTextureCoords", kVec2us_GrVertexAttribType,
+ kHigh_GrSLPrecision);
this->addTextureAccess(&fTextureAccess);
}