Simplify adding attributes to GrGeometryProcessor
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2248323003
Review-Url: https://codereview.chromium.org/2248323003
diff --git a/tests/PrimitiveProcessorTest.cpp b/tests/PrimitiveProcessorTest.cpp
index 7a080c5..55049ea 100644
--- a/tests/PrimitiveProcessorTest.cpp
+++ b/tests/PrimitiveProcessorTest.cpp
@@ -56,12 +56,7 @@
fAttribNames.push_back().printf("attr%d", i);
}
for (auto i = 0; i < numAttribs; ++i) {
- Attribute attribute;
- attribute.fType = kVec2f_GrVertexAttribType;
- attribute.fName = fAttribNames[i].c_str();
- attribute.fOffset = 2 * sizeof(float) * i;
- attribute.fPrecision = kDefault_GrSLPrecision;
- this->addVertexAttrib(attribute);
+ this->addVertexAttrib(fAttribNames[i].c_str(), kVec2f_GrVertexAttribType);
}
};
const char* name() const override { return "Dummy GP"; }