Remove crash when shader linking fails.


Bug: 861956
Change-Id: If60c1f4112702d8f96cb27a624de167049b34370
Reviewed-on: https://skia-review.googlesource.com/141547
Auto-Submit: Brian Salomon <bsalomon@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.cpp b/src/gpu/gl/builders/GrGLProgramBuilder.cpp
index f65ea5b..b60088d 100644
--- a/src/gpu/gl/builders/GrGLProgramBuilder.cpp
+++ b/src/gpu/gl/builders/GrGLProgramBuilder.cpp
@@ -306,7 +306,6 @@
             GrGLPrintShader(fGpu->glContext(), GR_GL_FRAGMENT_SHADER, fFS.fCompilerStrings.begin(),
                             fFS.fCompilerStringLengths.begin(), fFS.fCompilerStrings.count(),
                             settings);
-            SkDEBUGFAIL("");
             return nullptr;
         }
     }