| /* |
| * Copyright 2017 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| /* |
| * This file was autogenerated from GrCircleEffect.fp; do not modify. |
| */ |
| #include "GrCircleEffect.h" |
| #if SK_SUPPORT_GPU |
| #include "glsl/GrGLSLColorSpaceXformHelper.h" |
| #include "glsl/GrGLSLFragmentProcessor.h" |
| #include "glsl/GrGLSLFragmentShaderBuilder.h" |
| #include "glsl/GrGLSLProgramBuilder.h" |
| #include "SkSLCPP.h" |
| #include "SkSLUtil.h" |
| class GrGLSLCircleEffect : public GrGLSLFragmentProcessor { |
| public: |
| GrGLSLCircleEffect() {} |
| void emitCode(EmitArgs& args) override { |
| GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
| const GrCircleEffect& _outer = args.fFp.cast<GrCircleEffect>(); |
| (void) _outer; |
| prevRadius = -1.0; |
| fCircleVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kVec4f_GrSLType, kDefault_GrSLPrecision, "circle"); |
| fragBuilder->codeAppendf("vec2 prevCenter;\nfloat prevRadius = %f;\nfloat d;\n@if (%d == 2 || %d == 3) {\n d = (length((%s.xy - sk_FragCoord.xy) * %s.w) - 1.0) * %s.z;\n} else {\n d = (1.0 - length((%s.xy - sk_FragCoord.xy) * %s.w)) * %s.z;\n}\n@if ((%d == 1 || %d == 3) || %d == 4) {\n d = clamp(d, 0.0, 1.0);\n} else {\n d = d > 0.5 ? 1.0 : 0.0;\n}\n%s = %s * d;\n", prevRadius, _outer.edgeType(), _outer.edgeType(), args.fUniformHandler->getUniformCStr(fCircleVar), args.fUniformHandler->getUniformCStr(fCircleVar), args.fUniformHandler->getUniformCStr(fCircleVar), args.fUniformHandler->getUniformCStr(fCircleVar), args.fUniformHandler->getUniformCStr(fCircleVar), args.fUniformHandler->getUniformCStr(fCircleVar), _outer.edgeType(), _outer.edgeType(), _outer.edgeType(), args.fOutputColor, args.fInputColor ? args.fInputColor : "vec4(1)"); |
| } |
| private: |
| void onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& _proc) override { |
| const GrCircleEffect& _outer = _proc.cast<GrCircleEffect>(); |
| auto edgeType = _outer.edgeType(); |
| (void) edgeType; |
| auto center = _outer.center(); |
| (void) center; |
| auto radius = _outer.radius(); |
| (void) radius; |
| UniformHandle& circle = fCircleVar; |
| (void) circle; |
| |
| if (radius != prevRadius || center != prevCenter) { |
| SkScalar effectiveRadius = radius; |
| if (GrProcessorEdgeTypeIsInverseFill((GrPrimitiveEdgeType) edgeType)) { |
| effectiveRadius -= 0.5f; |
| } else { |
| effectiveRadius += 0.5f; |
| } |
| pdman.set4f(circle, center.fX, center.fY, effectiveRadius, |
| SkScalarInvert(effectiveRadius)); |
| prevCenter = center; |
| prevRadius = radius; |
| } |
| } |
| SkPoint prevCenter; |
| float prevRadius; |
| UniformHandle fCircleVar; |
| }; |
| GrGLSLFragmentProcessor* GrCircleEffect::onCreateGLSLInstance() const { |
| return new GrGLSLCircleEffect(); |
| } |
| void GrCircleEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const { |
| b->add32(fEdgeType); |
| } |
| bool GrCircleEffect::onIsEqual(const GrFragmentProcessor& other) const { |
| const GrCircleEffect& that = other.cast<GrCircleEffect>(); |
| (void) that; |
| if (fEdgeType != that.fEdgeType) return false; |
| if (fCenter != that.fCenter) return false; |
| if (fRadius != that.fRadius) return false; |
| return true; |
| } |
| GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrCircleEffect); |
| #if GR_TEST_UTILS |
| sk_sp<GrFragmentProcessor> GrCircleEffect::TestCreate(GrProcessorTestData* testData) { |
| |
| SkPoint center; |
| center.fX = testData->fRandom->nextRangeScalar(0.f, 1000.f); |
| center.fY = testData->fRandom->nextRangeScalar(0.f, 1000.f); |
| SkScalar radius = testData->fRandom->nextRangeF(0.f, 1000.f); |
| GrPrimitiveEdgeType et; |
| do { |
| et = (GrPrimitiveEdgeType) testData->fRandom->nextULessThan(kGrProcessorEdgeTypeCnt); |
| } while (kHairlineAA_GrProcessorEdgeType == et); |
| return GrCircleEffect::Make(et, center, radius); |
| } |
| #endif |
| #endif |