GrCustomStage Renaming Part 2
GrSamplerState member rename
GrCustomStageUnitTest rename
some comment updates
Review URL: https://codereview.appspot.com/6771043
git-svn-id: http://skia.googlecode.com/svn/trunk@6078 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/include/gpu/GrContext.h b/include/gpu/GrContext.h
index 9aad700..dcb5d8b 100644
--- a/include/gpu/GrContext.h
+++ b/include/gpu/GrContext.h
@@ -676,10 +676,10 @@
* Save/restore the view-matrix in the context. It can optionally adjust a paint to account
* for a coordinate system change. Here is an example of how the paint param can be used:
*
- * A GrPaint is setup with custom stages. The stages will have access to the pre-matrix source
+ * A GrPaint is setup with GrEffects. The stages will have access to the pre-matrix source
* geometry positions when the draw is executed. Later on a decision is made to transform the
- * geometry to device space on the CPU. The custom stages now need to know that the space in
- * which the geometry will be specified has changed.
+ * geometry to device space on the CPU. The effects now need to know that the space in which
+ * the geometry will be specified has changed.
*
* Note that when restore is called (or in the destructor) the context's matrix will be
* restored. However, the paint will not be restored. The caller must make a copy of the