Add tiled rendering as an option to GM.
Use an SkGPipe to play back drawing into tiles.
This will help us to debug differences in drawing
while tiled.
Pass --tiledPipe to gm to use the tiled pipe.
Review URL: https://codereview.appspot.com/6295050
git-svn-id: http://skia.googlecode.com/svn/trunk@4199 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gyp/gm.gyp b/gyp/gm.gyp
index 980c199..c3f359c 100644
--- a/gyp/gm.gyp
+++ b/gyp/gm.gyp
@@ -17,6 +17,8 @@
'../gm/gm.cpp',
'../gm/gmmain.cpp',
'../gm/system_preferences_default.cpp',
+ '../src/pipe/utils/SamplePipeControllers.h',
+ '../src/pipe/utils/SamplePipeControllers.cpp',
],
'dependencies': [
'core.gyp:core',