Fix up all the easy virtual ... SK_OVERRIDE cases.
This fixes every case where virtual and SK_OVERRIDE were on the same line,
which should be the bulk of cases. We'll have to manually clean up the rest
over time unless I level up in regexes.
for f in (find . -type f); perl -p -i -e 's/virtual (.*)SK_OVERRIDE/\1SK_OVERRIDE/g' $f; end
BUG=skia:
Review URL: https://codereview.chromium.org/806653007
diff --git a/bench/GameBench.cpp b/bench/GameBench.cpp
index c37f46d..bf70b5c 100644
--- a/bench/GameBench.cpp
+++ b/bench/GameBench.cpp
@@ -74,11 +74,11 @@
}
protected:
- virtual const char* onGetName() SK_OVERRIDE {
+ const char* onGetName() SK_OVERRIDE {
return fName.c_str();
}
- virtual void onPreDraw() SK_OVERRIDE {
+ void onPreDraw() SK_OVERRIDE {
if (!fInitialized) {
this->makeCheckerboard();
this->makeAtlas();
@@ -86,7 +86,7 @@
}
}
- virtual void onDraw(const int loops, SkCanvas* canvas) SK_OVERRIDE {
+ void onDraw(const int loops, SkCanvas* canvas) SK_OVERRIDE {
SkRandom scaleRand;
SkRandom transRand;
SkRandom rotRand;