Remove ability to skip coord transform comparison in pipeline comparison.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2316413003

Review-Url: https://codereview.chromium.org/2316413003
diff --git a/include/gpu/GrFragmentProcessor.h b/include/gpu/GrFragmentProcessor.h
index f955207..6864702 100644
--- a/include/gpu/GrFragmentProcessor.h
+++ b/include/gpu/GrFragmentProcessor.h
@@ -121,7 +121,7 @@
         A return value of true from isEqual() should not be used to test whether the processor would
         generate the same shader code. To test for identical code generation use getGLSLProcessorKey
      */
-    bool isEqual(const GrFragmentProcessor& that, bool ignoreCoordTransforms) const;
+    bool isEqual(const GrFragmentProcessor& that) const;
 
     /**
      * This function is used to perform optimizations. When called the invarientOuput param