Added varying struct
TBR=
BUG=skia:
Committed: https://skia.googlesource.com/skia/+/852ae80b9c3c6fd53f993ac35133d80863993cbe
Review URL: https://codereview.chromium.org/671023002
diff --git a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h
index 1637d25..b5f83d4 100644
--- a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h
+++ b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h
@@ -10,6 +10,8 @@
#include "GrGLShaderBuilder.h"
+class GrGLVarying;
+
/*
* This base class encapsulates the functionality which the GP uses to build fragment shaders
*/
@@ -91,6 +93,7 @@
virtual const char* fragmentPosition() SK_OVERRIDE;
virtual const char* dstColor() SK_OVERRIDE;
+private:
// Private public interface, used by GrGLProgramBuilder to build a fragment shader
void emitCodeToReadDstTexture();
void enableCustomOutput();
@@ -102,14 +105,6 @@
bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shaderIds) const;
void bindFragmentShaderLocations(GrGLuint programID);
- /*
- * An internal call for GrGLProgramBuilder to use to add varyings to the vertex shader
- */
- void addVarying(GrSLType type,
- const char* name,
- const char** fsInName,
- GrGLShaderVar::Precision fsPrecision = GrGLShaderVar::kDefault_Precision);
-
// As GLProcessors emit code, there are some conditions we need to verify. We use the below
// state to track this. The reset call is called per processor emitted.
bool hasReadDstColor() const { return fHasReadDstColor; }
@@ -119,7 +114,11 @@
fHasReadFragmentPosition = false;
}
-private:
+ /*
+ * An internal call for GrGLProgramBuilder to use to add varyings to the vertex shader
+ */
+ void addVarying(GrGLVarying*, GrGLShaderVar::Precision);
+
/**
* Features that should only be enabled by GrGLFragmentShaderBuilder itself.
*/