Rename GrBatchFlushState to GrOpFlushState

Change-Id: I1a8052c61d7624929caf45ba44e2a465cd0dc1c2
Reviewed-on: https://skia-review.googlesource.com/5649
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
diff --git a/src/gpu/GrRenderTargetOpList.cpp b/src/gpu/GrRenderTargetOpList.cpp
index 226bfed..41c0d4f 100644
--- a/src/gpu/GrRenderTargetOpList.cpp
+++ b/src/gpu/GrRenderTargetOpList.cpp
@@ -151,7 +151,7 @@
     dstTexture->setOffset(copyRect.fLeft, copyRect.fTop);
 }
 
-void GrRenderTargetOpList::prepareOps(GrBatchFlushState* flushState) {
+void GrRenderTargetOpList::prepareOps(GrOpFlushState* flushState) {
     // Semi-usually the GrOpLists are already closed at this point, but sometimes Ganesh
     // needs to flush mid-draw. In that case, the SkGpuDevice's GrOpLists won't be closed
     // but need to be flushed anyway. Closing such GrOpLists here will mean new
@@ -173,7 +173,7 @@
 // TODO: this is where GrOp::renderTarget is used (which is fine since it
 // is at flush time). However, we need to store the RenderTargetProxy in the
 // Ops and instantiate them here.
-bool GrRenderTargetOpList::executeOps(GrBatchFlushState* flushState) {
+bool GrRenderTargetOpList::executeOps(GrOpFlushState* flushState) {
     if (0 == fRecordedOps.count()) {
         return false;
     }