Make textures register with GrResourceCache2 as scratch.
R=robertphillips@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/510053003
diff --git a/src/gpu/GrResourceCache2.cpp b/src/gpu/GrResourceCache2.cpp
index c325efd..a5732f7 100644
--- a/src/gpu/GrResourceCache2.cpp
+++ b/src/gpu/GrResourceCache2.cpp
@@ -20,11 +20,17 @@
SkASSERT(!this->isInCache(resource));
fResources.addToHead(resource);
++fCount;
+ if (!resource->getScratchKey().isNullScratch()) {
+ fScratchMap.insert(resource->getScratchKey(), resource);
+ }
}
void GrResourceCache2::removeResource(GrGpuResource* resource) {
SkASSERT(this->isInCache(resource));
- fResources.remove(resource);
+ fResources.remove(resource);
+ if (!resource->getScratchKey().isNullScratch()) {
+ fScratchMap.remove(resource->getScratchKey(), resource);
+ }
--fCount;
}
@@ -35,6 +41,7 @@
// abandon should have already removed this from the list.
SkASSERT(head != fResources.head());
}
+ SkASSERT(!fScratchMap.count());
SkASSERT(!fCount);
}
@@ -45,5 +52,6 @@
// release should have already removed this from the list.
SkASSERT(head != fResources.head());
}
+ SkASSERT(!fScratchMap.count());
SkASSERT(!fCount);
}