| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "Window.h" |
| |
| #include "SkSurface.h" |
| #include "SkCanvas.h" |
| #include "WindowContext.h" |
| |
| namespace sk_app { |
| |
| static bool default_char_func(SkUnichar c, uint32_t modifiers, void* userData) { |
| return false; |
| } |
| |
| static bool default_key_func(Window::Key key, Window::InputState state, uint32_t modifiers, |
| void* userData) { |
| return false; |
| } |
| |
| static bool default_mouse_func(int x, int y, Window::InputState state, uint32_t modifiers, |
| void* userData) { |
| return false; |
| } |
| |
| static bool default_touch_func(intptr_t owner, Window::InputState state, float x, float y, |
| void* userData) { |
| return false; |
| } |
| |
| static void default_ui_state_changed_func( |
| const SkString& stateName, const SkString& stateValue, void* userData) {} |
| |
| static void default_paint_func(SkCanvas*, void* userData) {} |
| |
| Window::Window() : fCharFunc(default_char_func) |
| , fKeyFunc(default_key_func) |
| , fMouseFunc(default_mouse_func) |
| , fTouchFunc(default_touch_func) |
| , fUIStateChangedFunc(default_ui_state_changed_func) |
| , fPaintFunc(default_paint_func) { |
| } |
| |
| void Window::detach() { |
| delete fWindowContext; |
| fWindowContext = nullptr; |
| } |
| |
| bool Window::onChar(SkUnichar c, uint32_t modifiers) { |
| return fCharFunc(c, modifiers, fCharUserData); |
| } |
| |
| bool Window::onKey(Key key, InputState state, uint32_t modifiers) { |
| return fKeyFunc(key, state, modifiers, fKeyUserData); |
| } |
| |
| bool Window::onMouse(int x, int y, InputState state, uint32_t modifiers) { |
| return fMouseFunc(x, y, state, modifiers, fMouseUserData); |
| } |
| |
| bool Window::onTouch(intptr_t owner, InputState state, float x, float y) { |
| return fTouchFunc(owner, state, x, y, fTouchUserData); |
| } |
| |
| void Window::onUIStateChanged(const SkString& stateName, const SkString& stateValue) { |
| return fUIStateChangedFunc(stateName, stateValue, fUIStateChangedUserData); |
| } |
| |
| void Window::onPaint() { |
| markInvalProcessed(); |
| sk_sp<SkSurface> backbuffer = fWindowContext->getBackbufferSurface(); |
| if (backbuffer) { |
| // draw into the canvas of this surface |
| SkCanvas* canvas = backbuffer->getCanvas(); |
| |
| fPaintFunc(canvas, fPaintUserData); |
| |
| canvas->flush(); |
| |
| fWindowContext->swapBuffers(); |
| } else { |
| printf("no backbuffer!?\n"); |
| // try recreating testcontext |
| } |
| } |
| |
| void Window::onResize(uint32_t w, uint32_t h) { |
| fWidth = w; |
| fHeight = h; |
| fWindowContext->resize(w, h); |
| } |
| |
| const DisplayParams& Window::getDisplayParams() { |
| return fWindowContext->getDisplayParams(); |
| } |
| |
| void Window::setDisplayParams(const DisplayParams& params) { |
| fWindowContext->setDisplayParams(params); |
| } |
| |
| void Window::inval() { |
| if (!fIsContentInvalidated) { |
| fIsContentInvalidated = true; |
| onInval(); |
| } |
| } |
| |
| void Window::markInvalProcessed() { |
| fIsContentInvalidated = false; |
| } |
| |
| } // namespace sk_app |