Re-re-land sksl fragment processor support
This reverts commit 5ce397205528f82084fc650c2ce27d246c01da33.
Bug: skia:
Change-Id: I88260c90004610a1cf8ad1a87c2b4b222525bbb6
Reviewed-on: https://skia-review.googlesource.com/21108
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
diff --git a/tests/SkSLGLSLTest.cpp b/tests/SkSLGLSLTest.cpp
index a4a3c0e..8f09d6b 100644
--- a/tests/SkSLGLSLTest.cpp
+++ b/tests/SkSLGLSLTest.cpp
@@ -487,7 +487,8 @@
"void main() { sk_FragColor.r = 1; }",
*SkSL::ShaderCapsFactory::ShaderDerivativeExtensionString(),
"#version 400\n"
- "out vec4 sk_FragColor;\n"
+ "precision highp float;\n"
+ "out mediump vec4 sk_FragColor;\n"
"void main() {\n"
" sk_FragColor.x = 1.0;\n"
"}\n");
@@ -496,7 +497,8 @@
*SkSL::ShaderCapsFactory::ShaderDerivativeExtensionString(),
"#version 400\n"
"#extension GL_OES_standard_derivatives : require\n"
- "out vec4 sk_FragColor;\n"
+ "precision highp float;\n"
+ "out mediump vec4 sk_FragColor;\n"
"void main() {\n"
" sk_FragColor.x = dFdx(1.0);\n"
"}\n");